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hypermodul.es's Issues

Hypermodules is dead long live hypermodules

Hey all,

Hypermodules is dead! We did some really fun work together here and even made some super useful things along the way that are alive and well. But the underlying project of Hyperamp is dead and in some ways the open open source org model ended up muddling maintainership and sort of added a layer of hesitation around individual contributions. That said, I have no regrets, and had a ton of fun working on everything here and continue to enjoyed many doodads we built here.

I was thinking of a way to wrap things up and had a few ideas.

a) Leave things be. Archive old noisy stuff we don't care about, keep chipping away on the repos that we still use today. Low effort, and acknowledging this I think might remove any feelings that I am somehow holding other peoples work hostage.

b) Offer to return active repos back to their originators, maintaining contributor status unless otherwise desired, and hypermodules specific repos would just continue to live in the org as is, possibly archived, as a tomb of our success. This would be a bit more work but something I'm willing to help out with.

c) Something else?

As time goes on, I've come to prefer clear ownership over packages, and while I like the idea of being able to maintain the understanding individual ownership even inside of an org, moving packages back into individual accounts in some ways clarifies this understanding among contributors but also outside consumers. Also, in scenarios when the underlying org becomes stale, packages that still have use are freed from the burden of being in a stale org.

Thoughts @blahah @jgravois @nikolaswise @paulcpederson @ungoldman @zeke ?

Add substack's feedback

Dang I can't even find the chat logs now, but basically add a note that:

Pragmatic > Dogmatic

These ideas and patterns are just properties that tend to make things nice to work on, consume and maintain. They are not commandments or gospel, not that there is anything wrong with gospel or commandments. These are basically tips on the craft, nothing to fight or die over though.

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