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kurve's Issues

Improve the scoring system

The actual scoring system is inconsistent and not so clear for new players.
New possible scoring system for p players and be m a position between first and last player:

  • last player = 0 points
  • first player = p - 1 points
    And therefore in general:
  • m-th player = p - m points

The max amount of point can stay the same (p * 5, eg: 2 players -> 10 points), but include a system with min. amount of points of difference between 1st and 2nd place (2, maybe?).

The scoring is calculated and updated in player_manager.cpp.

Generate a Flatpak pkg

As an alternative for snap package, the automatic generation of a flatpak (and posterior publication on flathub would be neat.

Create a Debian package (.deb)

As an alternative to using cmake as an installation method would be neat if there is at least a .deb package for Debian/Ubuntu. It can be created using cmake and cpack.

Make the release build less verbose

The Debug and Release builds are equally verbose and it can be annoying for users starting the game through the terminal (once install). A solution could be adding a Macro under a def/ifndef definition to separate them from the rest of the code.

Improve the AI

The AI works (it can take some decisions) but it sucks! It really sucks.
It generates a bottleneck and the fps are going down, really fast.
The planning algorithm can be improve, research some Path Planning Algorithms. The actual algorithms only waits until one of the edge conditions are meet and than take a decision. Maybe a better approach would be to set goals for the AI to reach and then try to reach them (with some tolerance) and then set a new goal. That would generate some sort of human feeling about the decisions that the AI takes. A consequence of that would be, that the game would be turned to something very similar as the Snake Game. This Process could be use to train a Machine Learning Algorithm for the AI.

Create an AI

It is not always possible to play against other Humans!
Add some fellow robots (AI) to play against.

The window doesn't have a max. size

The window has a min. size, but it can be even bigger than the display if the user just try it.
Take the size of the primary display (see full screen solution for issue #10) and use it as a max. boundary.

Exit the game in menu

Until now the game cannot be closed. It can be directly closed from window decorators or shortcuts, but there is no implemented way to close the game from the game.

Generate an AppImage package

AppImage is a good packaging alternative to snaps (less controversial).
It would be nice to create it automatically through the CMakeLists.txt, similar to the creation of the DEB package (see #9) and add it in the release files. I don't know if there is some sort of store for AppImages.

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