Introduction
This project is intended to test some NPR in Unity.
Unity Version
Unity 2018.2.5f1 (64bit) Personal
Current NPR Labs
Antialiased Cel Shading
Related Scenes:
- AntialiasedCelShadingScene
References:
[1] http://prideout.net/blog/?p=22
Screenshots:
Tone Based Shading
Related Scenes:
- ToneBasedShadingScene
References:
[1] Gooch A, Gooch B, Shirley P, et al. A non-photorealistic lighting model for automatic technical illustration[C]//Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 1998: 447-452.
Screenshots:
Stylized Highlights
Related Scenes:
- StylizedHighlightsScene
References:
[1] Anjyo K, Hiramitsu K. Stylized highlights for cartoon rendering and animation[J]. Computer Graphics and Applications, IEEE, 2003, 23(4): 54-61.
Screenshots:
Operation Example:
Pencil Sketch Shading
Related Scenes:
- PencilSketchShadingScene
References:
[1] Lake A, Marshall C, Harris M, et al. Stylized rendering techniques for scalable real-time 3D animation[C]//Proceedings of the 1st international symposium on Non-photorealistic animation and rendering. ACM, 2000: 13-2
Screenshots:
Hatching
Related Scenes:
- HatchingScene
References:
[1] Praun E, Hoppe H, Webb M, et al. Real-time hatching[C]//Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 2001: 581.
Screenshots:
Pencil Contour
Related Scenes:
- PencilContourScene
References:
[1] Lee H, Kwon S, Lee S. Real-time pencil rendering[C]//Proceedings of the 4th international symposium on Non-photorealistic animation and rendering. ACM, 2006: 37-45.
Screenshots:
Low polygon
Related Scenes:
- LowPolygonGeometryScene (Flat shading by using geometry shader)
- LowPolygonNoSharedVerticesScene (Flat shading by converting any mesh to one with no-shared vertices. Open: Window -> Convert to No-Shared Vertices Mesh)
Screenshots:
References:
[1] http://answers.unity3d.com/questions/798510/flat-shading.html
Wireframe
Related Scenes:
- WireframeScene
References:
[1] http://prideout.net/blog/?p=48
[2] http://scrawkblog.com/2013/03/18/wireframe-shader-for-unity/
[3] Bærentzen A, Nielsen S L, Gjøl M, et al. Single-pass wireframe rendering[C]//ACM SIGGRAPH 2006 Sketches. ACM, 2006: 149.
Screenshots:
More Info
For more information, please visit http://blog.csdn.net/candycat1992.