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inkpunk's Issues

Create player groups

Players should be able to form groups so they can travel together and join combat sessions as a team.

Add NPCs

The world should have friendly and hostile NPCs to interact with. They should inhabit certain locations at certain times. There should also be like a 20% chance they break from their schedule and go somewhere random. Players should be able to talk to them via LLM. They should also have a memories column. This column might get big and will require vector search for RAG.

Add combat sessions

Players should be able to engage in combat with enemies. Upon entering a battle, a column on the player table should say what battle, if any, the player is in. This will be a foreign key that links to the battle table. The battle table will list what participants are in the battle. If the player logs out, they will automatically be put back in the battle. The player cannot leave the session until the battle has concluded.

Add attack menu

Attacks should be fleshed out with different options and targets. If you're using a knife, you can target an enemy. Or if you're a hacker, you can try to remotely disable an enemy's cybernetics.

Add player equipment

Players should be able to equip certain items from their inventory to buff certain stats or grant abilities. This will require an item table. I need to switch to sqlite from csv...

Add locations

Players characters should have physical locations they can move to and from. For example, moving out of their apartment to a saloon in the same city. Layer-0: Earth, Layer-1: United States, Layer-2: Florida, Layer-3: New Kowloon, Layer-4: Joe's Saloon. The inventory action sholud be changed to "items". This will still display the inventory but will also display things available to be picked up and stored. in the current location. This way players can't just "store USD (999999999)".

Add timestamps

We should be adding ingame timestamps to events in the DB, as well as real life timestamps.

Add player RP messages

Player's should be able to send in-character messages to each other. This data can later be used by AI to enrich NPCs interactions and story. Also communication is just cool.

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