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huidian200803

huidian200803's Projects

pthreads icon pthreads

Windows pthreads with Visual Studio 2013

qwidgetdemo icon qwidgetdemo

Qt编写的一些开源的demo,预计会有100多个,一直持续更新完善,代码简洁易懂注释详细,每个都是独立项目,非常适合初学者,代码随意传播使用,拒绝打赏和捐赠,欢迎留言评论!

raineffect icon raineffect

Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.

raysar icon raysar

RaySAR is a 3D synthetic aperture radar (SAR) simulator which enables to generate SAR image layers related to detailed 3D object models. Moreover, it enables one to localize the 3D positions and surface intersection points related to reflected radar signals. In particular, RaySAR helps to understand the nature of signal multiple reflections at man-made objects (e.g. building structures) or artificial shapes. Scene models with different levels of detail can be processed - from digital surface models (DSMs) to high-end 3D structures - which can be defined in relative or absolute world coordinates. RaySAR can be run on Windows / Linux and is based on an adapted version of the open-source ray tracer POV-Ray.

reshade icon reshade

A generic post-processing injector for games and video software.

sgct icon sgct

Simple Graphics Cluster Toolkit

sgi icon sgi

SGI - a scene graph inspector for OpenSceneGraph/osgEarth and Qt

snowterraindeformation icon snowterraindeformation

Implementation of Jesper Persson master thesis : Volume-Preserving Deformation of Terrain in Real-Time, with OpenGL.

sparkengine icon sparkengine

Mirror of the SPARK Particle Engine v2 with updates for autotools, C++11, etc

svs icon svs

svs 三维程序,包括osg,osgearth静态库及应用

tobler icon tobler

Procedural terrain generator using exponentially distributed noise.

truereality icon truereality

True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.

uavproduct icon uavproduct

处理无人机影像的代码,使用了OpenMVG,openMVS以及GDAL库等,实现影像几何校正,影像拼接,点云生成等功能

vaps_xt icon vaps_xt

VAPS XT4.2.1入门系列附属完整项目工程

vterrain-vtp-vterrain.org icon vterrain-vtp-vterrain.org

# The Virtual Terrain Project Software # The [VTP](http://vterrain.org/) has a suite of cross-platform applications and libraries for geospatial processing and 3D visualization of terrain. The main applications are: * VTBuilder: Loads all your raw data from GIS formats, allows you to process them as needed to prepare them for visualization: resample, reproject, add higher-level descriptions, set attributes, then export to efficient formats. * Enviro: 3D runtime environment, which allows you to not only visualize but also dynamically interact in many ways (move buildings, plant trees, change time of day, and much more.) If you only want to run the software, there are [installers for Windows](http://vterrain.org/Notify/) ### How do I get set up? ### * For build instructions, see [Directions for Windows](http://vterrain.org/Distrib/win.html) or [Directions for Unix](http://vterrain.org/Distrib/unix.html) ### Dependencies ### * Required: GDAL, libMini, wxWidgets, OpenSceneGraph, libjpeg, libpng. * Optional: libbzip2, libcurl, QuikGrid, and a few more. ### New Dependencies ### * Required: GDAL 2, OpenSceneGraph (>= 3.2), libMini (>= 11.5.2), wxWidgets (>= 2.8), libjpeg, libpng. ### Current Quirks on Ubuntu 15.04 ### * remove OsgEarth_include dir in ccmake * GDAL2 has no package yet, I suggest building it with ./configure --prefix=/usr/local/gdal2 so it doesnt interfere with your system gdal, then just set GDAL_INCLUDE and GDAL_LIBRARY in cmake ### Contribution guidelines ### * Please send feedback to the [mailing list](https://groups.yahoo.com/neo/groups/vtp/info)

xhsi icon xhsi

https://svn.code.sf.net/p/xhsi/code/trunk

xodr icon xodr

Easily accessible C++ object structure of OpenDRIVE

xpmp2 icon xpmp2

Multiplayer library for X-Plane 11 using instancing. Reimplementation of libxplanemp.

yocto-gl icon yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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