Code Monkey home page Code Monkey logo

c-language-games's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

c-language-games's Issues

Sudoku Game

#include <stdio.h>
#include <stdlib.h>

#define SIZE 9
#define get_low_bit(x) ((~x&(x-1))+1)

struct{
int left;
char num;
char try;
}board[SIZE][SIZE];

int bit2num(int bit)
{
switch(bit){
case 1:case 2:
return bit;
case 4:
return 3;
case 8:
return 4;
case 16:
return 5;
case 32:
return 6;
case 64:
return 7;
case 128:
return 8;
case 256:
return 9;
}
}

void printf_res()
{
int i, j, k;

for(i=0; i<SIZE; i++)
{
if(i%3==0)
{
for(j=0; j<SIZE*2+4; j++)
putchar('-');
putchar('\n');
}

for(j=0; j<SIZE; j++)
{
if(j%3==0)
putchar('|');
if(board[i][j].num > 0)
printf("3[0;31m%2d3[0m", board[i][j].num);
else
printf("%2d", board[i][j].try);
}
printf("|\n");
}
for(i=0; i<SIZE*2+4; i++)
putchar('-');
putchar('\n');
}

void sub(int i, int j, int bit)
{
int k, m;

for(k=0; k<SIZE; k++)
{
board[k][j].left &= ~bit;
board[i][k].left &= ~bit;
}

for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/3
3; m<(j/3+1)*3; m++)
board[k][m].left &= ~bit;
}

void init()
{
int i, j;

for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
if(board[i][j].num > 0)
sub(i, j, 1<<(board[i][j].num-1));
else if(board[i][j].try > 0)
sub(i, j, 1<<(board[i][j].try-1));
}

void add(int i, int j, int bit)
{
int k, m;

for(k=0; k<SIZE; k++)
{
board[k][j].left |= bit;
board[i][k].left |= bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/3
3; m<(j/3+1)*3; m++)
board[k][m].left |= bit;
}

void solve(int pos)
{
int i=pos/SIZE;
int j=pos%SIZE;
int bit, left;

if(pos == SIZE*SIZE)
{
printf_res();
exit(0);
}
if(board[i][j].num > 0)
solve(pos+1);
else
for(left=board[i][j].left; left; left&=(left-1))
{
bit = get_low_bit(left);
sub(i, j, bit);
board[i][j].try = bit2num(bit);

solve(pos+1);

add(i, j, bit);
board[i][j].try=0;
init();
}
}

int main()
{
int i, j, c;

for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
{
while((c=getchar())<'0' || c>'9')
;
board[i][j].num = c-'0';
board[i][j].try = 0;
board[i][j].left = 0x0001FF;
}
init();
solve(0);

return 0;
}

Snake water gun game

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int snakeWaterGun(char you, char comp)
{
// returns 1 if you win, -1 if you lose and 0 if draw
// Condition for draw // Cases
// covered: | snake snake |
// gun gun | water water
if (you == comp) {
return 0;
}
// Non-draw conditions
// Cases covered:// snake gun
// | gun snake | snake water
// | water sanke | gun water | water gun
if (you == 's' && comp == 'g')
{
return -1;
}
else if (you == 'g' && comp == 's')
{
return 1;
}
if (you == 's' && comp == 'w')
{
return 1;
}
else if (you == 'w' && comp == 's')
{
return -1;
}
if (you == 'g' && comp == 'w')
{
return -1;
}
else if (you == 'w' && comp == 'g')
{
return 1;
}
}
// Driver Code
int main()
{
char you, comp;
srand(time(0));
int number = rand() % 100 + 1;
if (number < 33)
{
comp = 's';
}
else if (number > 33 && number < 66)
{
comp = 'w';
}
else
{
comp = 'g';
}
printf("Enter 's' for snake, 'w' for "
"water and 'g' for gun\n");
scanf("%c", &you);
int result = snakeWaterGun(you, comp);
if (result == 0) {
printf("Game draw!\n");
}
else if (result == 1)
{
printf("You win!\n");
}
else
{
printf("You Lose!\n");
}
printf("You choose %c and computer choose %c. ", you,
comp);
return 0;
}

Snake game

// C program to build the complete
// snake game
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int i, j, height = 20, width = 20;
int gameover, score;
int x, y, fruitx, fruity, flag;
// Function to generate the fruit
// within the boundary
void setup()
{
gameover = 0;
// Stores height and width
x = height / 2;
y = width / 2;
label1:
fruitx = rand() % 20;
if (fruitx == 0)
goto label1;
label2:
fruity = rand() % 20;
if (fruity == 0)
goto label2;
score = 0;
}
// Function to draw the boundaries
void draw()
{
system("cls");
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
if (i == 0 || i == width - 1
|| j == 0
|| j == height - 1) {
printf("#");
}
else {
if (i == x && j == y)
printf("0");
else if (i == fruitx
&& j == fruity)
printf("*");
else
printf(" ");
}
}
printf("\n");
}
// Print the score after the
// game ends
printf("score = %d", score);
printf("\n");
printf("press X to quit the game");
}
// Function to take the input
void input()
{
if (kbhit()) {
switch (getch()) {
case 'a':
flag = 1;
break;
case 's':
flag = 2;
break;
case 'd':
flag = 3;
break;
case 'w':
flag = 4;
break;
case 'x':
gameover = 1;
break;
}
}
}
// Function for the logic behind
// each movement
void logic()
{
sleep(0.01);
switch (flag) {
case 1:
y--;
break;
case 2:
x++;
break;
case 3:
y++;
break;
case 4:
x--;
break;
default:
break;
}
// If the game is over
if (x < 0 || x > height
|| y < 0 || y > width)
gameover = 1;
// If snake reaches the fruit
// then update the score
if (x == fruitx && y == fruity) {
label3:
fruitx = rand() % 20;
if (fruitx == 0)
goto label3;
// After eating the above fruit
// generate new fruit
label4:
fruity = rand() % 20;
if (fruity == 0)
goto label4;
score += 10;
}
}
// Driver Code
void main()
{
int m, n;
// Generate boundary
setup();
// Until the game is over
while (!gameover) {
// Function Call
draw();
input();
logic();
}
}

Sudoku Game source code

#include <stdio.h>
#include <stdlib.h>

#define SIZE 9
#define get_low_bit(x) ((~x&(x-1))+1)

struct{
int left;
char num;
char try;
}board[SIZE][SIZE];

int bit2num(int bit)
{
switch(bit){
case 1:case 2:
return bit;
case 4:
return 3;
case 8:
return 4;
case 16:
return 5;
case 32:
return 6;
case 64:
return 7;
case 128:
return 8;
case 256:
return 9;
}
}

void printf_res()
{
int i, j, k;

for(i=0; i<SIZE; i++)
{
if(i%3==0)
{
for(j=0; j<SIZE*2+4; j++)
putchar('-');
putchar('\n');
}

for(j=0; j<SIZE; j++)
{
if(j%3==0)
putchar('|');
if(board[i][j].num > 0)
printf("3[0;31m%2d3[0m", board[i][j].num);
else
printf("%2d", board[i][j].try);
}
printf("|\n");
}
for(i=0; i<SIZE*2+4; i++)
putchar('-');
putchar('\n');
}

void sub(int i, int j, int bit)
{
int k, m;

for(k=0; k<SIZE; k++)
{
board[k][j].left &= ~bit;
board[i][k].left &= ~bit;
}

for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/3
3; m<(j/3+1)*3; m++)
board[k][m].left &= ~bit;
}

void init()
{
int i, j;

for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
if(board[i][j].num > 0)
sub(i, j, 1<<(board[i][j].num-1));
else if(board[i][j].try > 0)
sub(i, j, 1<<(board[i][j].try-1));
}

void add(int i, int j, int bit)
{
int k, m;

for(k=0; k<SIZE; k++)
{
board[k][j].left |= bit;
board[i][k].left |= bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/3
3; m<(j/3+1)*3; m++)
board[k][m].left |= bit;
}

void solve(int pos)
{
int i=pos/SIZE;
int j=pos%SIZE;
int bit, left;

if(pos == SIZE*SIZE)
{
printf_res();
exit(0);
}
if(board[i][j].num > 0)
solve(pos+1);
else
for(left=board[i][j].left; left; left&=(left-1))
{
bit = get_low_bit(left);
sub(i, j, bit);
board[i][j].try = bit2num(bit);

solve(pos+1);

add(i, j, bit);
board[i][j].try=0;
init();
}
}

int main()
{
int i, j, c;

for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
{
while((c=getchar())<'0' || c>'9')
;
board[i][j].num = c-'0';
board[i][j].try = 0;
board[i][j].left = 0x0001FF;
}
init();
solve(0);

return 0;
}

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.