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HumanManagerBattle

Python实现人机象棋对战,数据分析python +Tenstensorflow 第一次部署项目到git仓库 第一步完成项目时间规划 每晚22:00定时推到github上

师兄交流要点: 多人VR服务器的设计:基于unity c# 设备:HTC VIVE 用到的插件 steamVR VRTK 黄老师要求:做一个**象棋的人机对弈,用python+tensorflow环境,机器学习 象棋规则及界面实现步骤: 1.绘制棋盘 2.绘制棋子 3.绘制带棋子的棋盘 4.走棋规则 5.吃子规则 6.走棋 7.判断是否赢棋 8.按键功能 9.美化 10.音效

学习pygame库的使用 注册下载pygame py -m pip install -U pygame --user 演示pygame自带demo py -m pygame.examples.aliens 查看当前机器支持的显示模式: pygame.display.list_modes() 全屏显示: screen = pygame.display.set_mode((640, 480), FULLSCREEN, 32) 可变尺寸的显示: screen = pygame.display.set_mode((640, 480), RESIZABLE, 32) 其他、复合模式: screen = pygame.display.set_mode((640, 480), HWSURFACE | FULLSCREEN, 32) 查看当前系统支持的所有字体 pygame.font.get_fonts()

font 使用步骤: my_font = pygame.font.SysFont("arial", 16) 字体名 大小 text_surface = my_font.render("Pygame is cool!", True, (0,0,0), (255, 255, 255)) 文字 是否开启锯齿 字体颜色 背

学习pygame Vector向量的知识: python2.x 使用gameobjects python3.x 使用https://www.pygame.org/wiki/2DVectorClass

2019/4/18学习任务 继续学习pygame(10) 修改论文 开始制作答辩ppt 键盘事件: pressed_keys = pygame.key.get_pressed() if pressed_keys[K_SPACE]: # Space key has been pressed fire()

2019/4/22 修改毕设,论文

###在廖雪峰的网站学习了海龟绘图 发现利用turtle画棋盘更方便 海龟绘图

在1966年,Seymour Papert和Wally Feurzig发明了一种专门给儿童学习编程的语言——LOGO语言,它的特色就是通过编程指挥一个小海龟(turtle)在屏幕上绘图。 海龟绘图(Turtle Graphics)后来被移植到各种高级语言中,Python内置了turtle库,基本上100%复制了原始的Turtle Graphics的所有功能。 开始学习turtle库,掌握其基本用法

###pyinstaller使用方法 pip install pyinstaller #生成单一的exe文件: pyinstaller -F test.py #基本使用方法: pyinstaller -F -i tb2.ico -w 翻译.py ###tkinerGUI编程基本使用方法: Tkinter 是 Python 的标准 GUI 库。Python 使用 Tkinter 可以快速的创建 GUI 应用程序 import tkinter

top = tkinter.Tk()
# 进入消息循环
top.mainloop()

2019/4/28 论文修改 去重

2019/5/27 消极怠工了一段时间,之前忙毕业答辩,论文修改的事情去了,接下来计划,每天学习一章direct12龙书的相关知识,谨以此为提醒

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