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buttonclicked's Introduction

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The ButtonClicked script is a simple Unity MonoBehaviour class that demonstrates how to interact with UI elements using the TextMeshProUGUI component. Let's break down what this script does:

Overview

  • Purpose: To display a message when a button is clicked.
  • Components Used:
    • TextMeshProUGUI: A component for rendering text in Unity's UI.
    • Button (not shown in the script): The UI button that triggers the DisplayMessage method.

Script Explanation

  1. Namespace and Using Statements:

    • The script starts with necessary using statements to import required namespaces.
  2. Fields:

    • private TextMeshProUGUI TextMeshPro;: A private field to hold a reference to the TextMeshProUGUI component attached to the same game object.
  3. Start Method:

    • void Start(): Called once when the script starts.
    • Initializes TextMeshPro by getting the component from the same game object.
  4. Update Method:

    • void Update(): Called once per frame.
    • Currently empty (no code inside).
  5. DisplayMessage Method:

    • public void DisplayMessage(): A custom method.
    • Sets the text of the TextMeshPro component to "Button Clicked!" when called (presumably triggered by a button click).

Usage

  1. Attach this script to a game object with a TextMeshProUGUI component.
  2. Create a UI button (not shown in the script) that calls the DisplayMessage method when clicked.

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