The ButtonClicked
script is a simple Unity MonoBehaviour class that demonstrates how to interact with UI elements using the TextMeshProUGUI component. Let's break down what this script does:
- Purpose: To display a message when a button is clicked.
- Components Used:
TextMeshProUGUI
: A component for rendering text in Unity's UI.Button
(not shown in the script): The UI button that triggers theDisplayMessage
method.
-
Namespace and Using Statements:
- The script starts with necessary
using
statements to import required namespaces.
- The script starts with necessary
-
Fields:
private TextMeshProUGUI TextMeshPro;
: A private field to hold a reference to theTextMeshProUGUI
component attached to the same game object.
-
Start Method:
void Start()
: Called once when the script starts.- Initializes
TextMeshPro
by getting the component from the same game object.
-
Update Method:
void Update()
: Called once per frame.- Currently empty (no code inside).
-
DisplayMessage Method:
public void DisplayMessage()
: A custom method.- Sets the text of the
TextMeshPro
component to "Button Clicked!" when called (presumably triggered by a button click).
- Attach this script to a game object with a
TextMeshProUGUI
component. - Create a UI button (not shown in the script) that calls the
DisplayMessage
method when clicked.