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duality-samples's Issues

Add Platformer sample.

The sample can demonstrate a basic backbone for a platformer.
It would probably be easiest using a physics-based approach?

Fix README.md

It's got this formatting issue (I'm 90% sure it's a GitHub bug), fix it whenever it gets on the nerves.
PS: Just format it better, in general.

Add Gravity sample.

A gravity sample, showing how to make objects attract (and repel) other objects.

Add ObjectPooling sample.

An ObjectPooling sample for Duality might be useful to someone.

Object pooling (or resource pooling) helps to reduce object instantiation and destruction (which may cause overhead depending on the number of instantiations or destructions) by recycling and reusing objects.

Add Time-Based Actions sample.

Add a sample to show off how to set up time-based triggers in Duality.
We'd need to show how to get delta time (Time.TimeMult * Time.MsPFMult), and how to set up the triggers.
There could be a scene which shows the timer, then increments a displayed counter every time the time limit is hit.

Add Finite State Machine sample.

The FSM code has already been done, and is extremely generic as well. Won't be an issue of porting it over. Just need to create a demonstration.

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