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View Code? Open in Web Editor NEWSimulating the dynamics of a celestial system
License: GNU General Public License v3.0
Simulating the dynamics of a celestial system
License: GNU General Public License v3.0
This algorithm only works for a small number of bodies since it runs in
Implement class that can handle 3-dimensional vectors and do simple vector calculations: plus, times, and minus.
With a big maybe.
Explain Newton's law of universal gravitation in its modern vector form.
Implement class representing a celestial body with its mass, position, and velocity. Optionally, the body has a radius, name, and color.
Which library should we use to show bodies orbiting a central body? 2D or 3D?
Possible libraries:
This should increase speed of simulation considerably. See: https://en.wikipedia.org/wiki/Leapfrog_integration
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