Matthew Hopson's Projects
Pathfinding Algorithm Visualiser
Input an image, out comes pixel art
Pong with some extra OpenGLy depth
Pong attempt using SFML netwok module
Project Euler fun
C++ w/ SFML (unfinished) attempt at Pyoro
Mini Reverse Polish Notation (Postfix notation) parser and evaluator
Raycasting experiments using sfml
A simple game insprited by "raids" in Runescape (Dungeoneering).
Embeddable "scripting assembly" language and VM for C++, made for fun.
Wrapper over gl-rs, to make code look more like Rust and less like C while still having classical OpenGL control as you would in C
Client/Server UDP Library built ontop of SFML (Experimental). Designed to just be copy-pasted into an existing SFML project.
Example of using modern OpenGL with SDL2 with a Nuklear GUI in C
Simple and Fast Multimedia Library
Example of using SFML with conan.io
Improved version of my simple SFML framework made from scratch
Beginner framework for SFML games and other applications.
Example of using SFML, Imgui, and OpenGL. Supplementary to https://github.com/Hopson97/SDL_Nuklear_Example
Starter framework for SFML based applications
A small program that used GLEW/ OpenGL, SFML and GLM to render and transform a rectangle, fully commented with steps
A clone of the game "Slender" made in C++14, Modern OpenGL, GLM, and SFML
Playing around with TCP and UDP sockets, learning how they work etc
A sort algorithm visualisation GUI, created using Java and the Swing framework.
stb single-file public domain libraries for C/C++
A stick RPG clone made using SFML and C++
Simulate stonks in python
A text adventure made by a couple of members on the Hopson Community Server.
Following the ThinMatrix "LWJGL" tutorials, but using C++ and OpenGL rather than Java
Small, portable implementation of the C11 threads API
ah shit, here we go again