Code Monkey home page Code Monkey logo

spiral-spectra's People

Contributors

hoch avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar

Forkers

mcanthony

spiral-spectra's Issues

Improved rendering speed and visualization/navigation support

Hello Mr. Choi, I have been a long-time fan of your work and it was your paper on WAAX that first sparked my interest in getting serious about WebAudio a few years back, I have been closely monitoring progress in the WAAX library ever since, and I am excited to see the various Spiral projects stemming from it. I have chosen WAAX/Spiral as the basis for my forthcoming OpenDAWN project and I look forward to contributing UI/DSP/Audio-Vis work stemming from OpenDAWN to this project as appropriate.

At the moment I am focused on spectrographic visualization and editing modalities which I believe are beginning to show a lot of promise in the realm of audio interaction/manipulation, and more specifically, innovations in the application of modern image processing techniques in the manipulation of audio spectra.

One of my major goals is to bring photoshop-esque abilities to the realm of spectral editing in the browser and abroad, and I would love to hear any thoughts you have on this subject,

I would like to begin by contributing anything I can to this sprial-spectra project and get aquainted with your best practices. Could you outline any improvements slated for this project and in the realm of spectral rendering?

My initial test of this visualization yielded fairly slow rendering (on my slow machine), what would you think are the major bottlenecks that could use improving? I have been actively researching GLSL rendering techniques which I intend to apply rendering spectral data, which would be leveraged on devices that support it, with a fallback to Canvas2D (WebGL context) or Canvas for devices not supporting WebGL.

Is GLSL support something that may interest you in this/other rendering related projects? I would love to know your thoughts on all of this in general.

Design better logarithmic mapping

Currently the mapping is:
Offscreen canvas (identical to magnitudes) => anti-aliased scaling => On-screen canvas

Offscreen canvas rendering can be better and it will be more smooth and nice on the on-screen canvas after the copy.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.