Comments (1)
Sandbox: https://codesandbox.io/s/github/hmans/shadenfreude-sandbox?file=/src/App.js
from composer-suite.
Related Issues (20)
- Retire Material Composer
- `Texture2D` performs two texture sampling steps if you access `color` _and_ `alpha` HOT 1
- Upgrade to latest `postprocessing`, wrap the built-in TiltShiftEffect
- Make arithmetic operations n-ary when it makes sense HOT 4
- Texture module does not take textures 'offset', 'repeat', 'rotation' properties HOT 2
- `RenderPipeline` should be `DefaultRenderPipeline`
- Add new and improved `Random` implementation
- Full name for composer suite helpers HOT 5
- Use .is* instead of `instanceof` to check three.js objects type HOT 1
- Rename "Master" Units HOT 3
- Stacking texture modules ignores texture alpha. HOT 1
- Having multiple shaders/materials that use `GlobalTime` may advance its timer multiple times per tick
- Extract Shader Composer core that doesn't rely on Three.js
- Simplify `compileShader` return value signature
- Fix FrontFacing unit
- Migrate Material Composer functionality into a Shader Composer library
- Rename VFX Composer or extract particle system functionality into a new library
- How to use vanilla HOT 2
- Explore build-less packages
- PSRDNoise2D useUniformUnit HOT 1
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from composer-suite.