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hjwdzh avatar hjwdzh commented on June 19, 2024 1

This is not included. However, there is a simple solution for this -- try this function: https://github.com/libigl/libigl/blob/master/include/igl/point_mesh_squared_distance.h

You will be able to find the closest point on the original mesh for each point in the manifold -- from which you can compute the barycentric coordinate and do the interpolation to get the uv.

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hjwdzh avatar hjwdzh commented on June 19, 2024

That's interesting, since I have not seen this issue by testing thousands of models. Would you mind sending me the testing data (input.obj) to [email protected] ?

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zyz-notebooks avatar zyz-notebooks commented on June 19, 2024

That's interesting, since I have not seen this issue by testing thousands of models. Would you mind sending me the testing data (input.obj) to [email protected] ?

hi, I have solved this problem, but when I use the output watertight mesh for data rendering on PIFU, I have encountered a problem, it seems that the reconstruction of the manifold will destroy the uv mapping, please do you have any suggestions, thank you very much

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zhan-xu avatar zhan-xu commented on June 19, 2024

@zyz-1998 can I ask how did you solve the problem?

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ujjawalcse avatar ujjawalcse commented on June 19, 2024

You can use DataTransfer option in blender to transfer uv from source to destination object.

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