Comments (5)
This is not included. However, there is a simple solution for this -- try this function: https://github.com/libigl/libigl/blob/master/include/igl/point_mesh_squared_distance.h
You will be able to find the closest point on the original mesh for each point in the manifold -- from which you can compute the barycentric coordinate and do the interpolation to get the uv.
from manifoldplus.
That's interesting, since I have not seen this issue by testing thousands of models. Would you mind sending me the testing data (input.obj) to [email protected] ?
from manifoldplus.
That's interesting, since I have not seen this issue by testing thousands of models. Would you mind sending me the testing data (input.obj) to [email protected] ?
hi, I have solved this problem, but when I use the output watertight mesh for data rendering on PIFU, I have encountered a problem, it seems that the reconstruction of the manifold will destroy the uv mapping, please do you have any suggestions, thank you very much
from manifoldplus.
@zyz-1998 can I ask how did you solve the problem?
from manifoldplus.
You can use DataTransfer option in blender to transfer uv from source to destination object.
from manifoldplus.
Related Issues (20)
- Question on zero-volume structures HOT 2
- License and Godot
- Output Mesh Missing UV Map HOT 1
- Build error
- renaming the executable name in examples.sh HOT 1
- Issues on converting ShapeNet meshes HOT 4
- Requires Manifold? HOT 2
- Output is NOT generated HOT 1
- How to generate color mesh output ?
- When the model have texture.
- point cloud reconstruction example HOT 4
- reconstion always bigger than the original model HOT 2
- Unable to build make -j8, what to do?
- License HOT 1
- Artifacts in the results HOT 4
- Watertight check with Trimesh HOT 5
- Simplify complex meshes HOT 8
- Simplify from Manifold HOT 1
- Installation problem HOT 2
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from manifoldplus.