Comments (4)
Thanks for the suggestion! Let me try to update this feature in one week.
from manifoldplus.
Thanks for the help :)
I think the result shown in the paper looks really promising, and it would be really helpful if we can run that reconstruction and do some comparison :)
from manifoldplus.
A fundamental way is to change several things in the code including voxel-point intersection and nearest neighbor selection, which could take a while. However, there is an easy way to work around with the current code, which is what I did in my experiment:
First, I use CGAL's jet_estimate_normals to compute point normals. Then, for each point I create a very small triangle (consistent with the estimated normal), setting the point as the center. And now we convert N points to a triangle soup with N triangles and we can run our algorithm.
from manifoldplus.
the workaround seems nice, I will give it a try!
Thx for the update will let you know if I have more questions :)
from manifoldplus.
Related Issues (20)
- Question on zero-volume structures HOT 2
- License and Godot
- Output Mesh Missing UV Map HOT 1
- Build error
- renaming the executable name in examples.sh HOT 1
- Issues on converting ShapeNet meshes HOT 4
- Requires Manifold? HOT 2
- Output is NOT generated HOT 1
- How to generate color mesh output ?
- When the model have texture.
- reconstion always bigger than the original model HOT 2
- Unable to build make -j8, what to do?
- License HOT 1
- ./manifold --input input.obj --output output.obj --depth 8 HOT 5
- Artifacts in the results HOT 4
- Watertight check with Trimesh HOT 5
- Simplify complex meshes HOT 8
- Simplify from Manifold HOT 1
- Installation problem HOT 2
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from manifoldplus.