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uoserpentisle's Introduction

UOSerpentIsle Repo

Build Status Discord

This is a fork of ServUO for UO Serpent Isle.

UO Serpent Isle

A freeshard for Ultima Online with a map of the Serpent Isle from Ultima 7 part 2 replacing the Ilshenar facet. More details regarding this project can be found at our website: http://www.uoserpentisle.com

Customizations

There are two folders where the majority of the custom scripts can be found.

Scripts/Custom holds plug-and-play scripts I've dropped in from other sources. These run with few changes for compatability or personalization to the shard.

Scripts/SerpentIsle holds both fully-custom scripts and plug-and-play scripts that needed extensive modification to compile.

Progress/Roadmap

1. Remake the 1993 Serpent Isle map in Ultima Online.

-All terrain has been rescaled and converted to Ultima Online, occupying a large portion of the Ilshenar facet. This includes the highway. A detail pass was done to cleanup some generation errors and shorelines.

-Dungeons such as the Dreamlands and the Dark Path have been converted as well.

-A lore-friendly starting camp and character creation sequence have been constructed, located to the northeast of Vesper.

-Overland passages have been added to mountain ranges where such geography was impossible in the '93 game. This does not interfere with existing undermountain geography.

-Monitor, Fawn, Moonshade, Monk Isle and Sleeping Bull are entirely mapped out.

-Castle of the White Dragon is entirely mapped out and Castle Shamino is underway.

-Undercities such as Spinebreaker, Skullcrusher, and Furnace are mapped and awaiting details.

-Dungeons such as the Mountains of Freedom, the Knight's Test, ice caves and the Goblin Tunnels.

-Minor locations on the map, such as Erstam's Isle, the portal beside Gorlab, etc.

-The Gorlab Swamp is mapped and players will find themselves in the Land of Dreams if they lack key items.

-Sunrise Isle.

-Final detail pass for cleanup/shorelines.

2. Add functionality and NPCs.

-Add NPCs to each of the cities. Vendors are already available.

-Add fauna, goblins, etc to overland map. This is roughly 50% complete.

3. Testing and Balancing

4. General Beta

5. Release

Much of steps 1 and 2 are already completed, and the server is currently open to the public.

Screenshots

There are screenshots available in the Discord, as well as at the main page of UOSerpentisle.com.

Toolkit

UO terrain generation is done with an old copy of Photoshop and MapGenerator2.

Major building construction and terrain editing is done with Centred+.

C# programming is done with Microsoft Visual Studio 2017 - 2019.

Additionally using Notepad++, Explorer++, Console2, UOFiddler, and Exult.

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