Comments (5)
addendum: whatever is in the player's hand can also be shown
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I can definitely look into figuring that out in PlayerAnimator. As for free movement while in the emote, that's something that will require reworking how it currently works.
from hmccosmetics.
Does this mean you're starting to figure out free movement or you have figured it out and I missed smth in the code? I've been looking at your guys' code to see if I can help with an implementation plan for cosmetics in emotes.
from hmccosmetics.
That was more of a TODO comment in case I ever got around to that section of code again.
from hmccosmetics.
I just noticed that you also added "multiple cosmetics per slot". Do not continue to pile onto the same issue with completely different issues. Open a new issue.
Furthermore, multiple cosmetics per slot would require significant reworking internally as the plugin assumes one cosmetic per slot. I don't even know how the plugin would show multiple cosmetics per slot (like, how would a player have 3 different leggings shown at the same time?)
from hmccosmetics.
Related Issues (20)
- spary cosmetic HOT 7
- cosmetics token HOT 1
- [SUGGESTION] possibility to add Cosmetics to NPCS HOT 1
- Multiple Wardrobe Rooms HOT 1
- attached items cloning HOT 1
- [BUG]~Emotes not working on purpur HOT 1
- [FEATURE] Locked Item/Not showing cosmetics they have permission to. HOT 1
- [FEATURE] League of Legend Style Emotes HOT 5
- `CosmeticUser.getCosmetics()` return type HOT 2
- Riptide enchantment and backpack cosmetics HOT 1
- [FEATURE] LibsDisguise hook
- [FEATURE] Gesturing in Wardrobes HOT 1
- [FEATURE] Add an option config to disable WGListener HOT 1
- [BUG] Can't reload the plugin HOT 1
- [FEATURE] profiles HOT 1
- [FEATURE] Automatic and customizable GUI HOT 2
- [FEATURE] Add an option to make the Lead invisible
- [FEATURE] Placeholder to state whether you a certain type of cosmetic on HOT 1
- [BUG] Helmet slot visible with emotes HOT 2
- [FEATURE] Denizen:my_denizen_item Support HOT 1
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