Code Monkey home page Code Monkey logo

canvasview's Introduction

Build Status

CanvasView

Android Application Library

Overview

This library defines API for drawing application.

Usage

Application creates layout XML and Activity for using this library.
For example,

activity_draw.xml

...

<com.android.graphics.CanvasView
    android:id="@+id/canvas"
    android:layout_width="280dp"
    android:layout_height="280dp"
    android:layout_gravity="center_horizontal" />

...

DrawActivity.java

// ...

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

import com.android.graphics.CanvasView;

public class DrawActivity extends AppCompatActivity {

    private CanvasView canvas = null;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_draw);

        this.canvas = (CanvasView)this.findViewById(R.id.canvas);
    }

    // ...
}

Creating XML and Activity enables to draw on canvas.

API

Undo / Redo / Clear

this.canvas.undo();   // Undo
this.canvas.redo();   // Redo
this.canvas.clear();  // Clear canvas

Mode

The application that use this library has 3 states.

// Setter
this.canvas.setMode(CanvasView.Mode.DRAW);    // for drawing
this.canvas.setMode(CanvasView.Mode.TEXT);    // for drawing Text
this.canvas.setMode(CanvasView.Mode.ERASER);  // for using Eraser

// Getter
CanvasView.Mode mode = this.canvas.getMode();

Drawer

This libarary enable to draw Figures.

// Setter
this.canvas.setDrawer(CanvasView.Drawer.PEN);               // Use Pen Tool
this.canvas.setDrawer(CanvasView.Drawer.LINE);              // Draw Line
this.canvas.setDrawer(CanvasView.Drawer.RECTANGLE);         // Draw Rectangle
this.canvas.setDrawer(CanvasView.Drawer.CIRCLE);            // Draw Circle
this.canvas.setDrawer(CanvasView.Drawer.ELLIPSE);           // Draw Ellipse (Oval)
this.canvas.setDrawer(CanvasView.Drawer.QUADRATIC_BEZIER);  // Draw Quadratic Bezier
this.canvas.setDrawer(CanvasView.Drawer.ARROW);             // Draw Arrow

// Getter
CanvasView.Drawer drawer = this.canvas.getDrawer();

Background color

// Setter
this.canvas.setBaseColor(Color.WHITE);

// Getter
int backgroundColor = this.canvas.getBaseColor();

Object color

// Setter
this.canvas.showColorPicker();

// Listener
this.canvas.setOnColorChangedListener(new ColorPickerDialog.OnColorChangedListener() {
    @Override
    public void colorChanged(int color) {
        Log.i("Color Changed!", color);
    }
});

Stroke Style

// Setter
this.canvas.setPaintStyle(Paint.Style.STROKE);
this.canvas.setPaintStyle(Paint.Style.FILL);
this.canvas.setPaintStyle(Paint.Style.FILL_AND_STROKE);

// Getter
Paint.Style strokeStyle = this.canvas.getPaintStyle();

Stroke Color

// Setter
this.canvas.setPaintStrokeColor(Color.RED);

// Getter
int color = this.canvas.getPaintStrokeColor();

Stroke Width

// Setter
this.canvas.setPaintStrokeWidth(2F);

// Getter
float strokeWidth = this.canvas.getPaintStrokeWidth();

Alpha (Opacity)

// Setter
this.canvas.setOpacity(128);  // between 0 and 255

// Getter
int opacity = this.canvas.getOpacity();

Blur

// Setter
this.canvas.setBlur(5F);  // greater than or equal to 0

// Getter

float blur = this.canvas.getBlur();

Line Cap

// Setter
this.canvas.setLineCap(Paint.Cap.BUTT);
this.canvas.setLineCap(Paint.Cap.ROUND);
this.canvas.setLineCap(Paint.Cap.SQUARE);

// Getter
Paint.Cap lineCap = this.canvas.getLineCap();

Draw Text

// Change Mode
this.canvas.setMode(CanvasView.Mode.TEXT);

// Setter
this.canvas.setText("Canvas View");

// Getter
String text = this.canvas.getText();

Font Family / Font Size

// Setter
this.canvas.setFontFamily(Typeface.DEFAULT);
this.canvas.setFontFamily(Typeface.DEFAULT_BOLD);
this.canvas.setFontFamily(Typeface.SANS_SERIF);
this.canvas.setFontFamily(Typeface.SERIF);
this.canvas.setFontFamily(Typeface.MONOSPACE);
this.canvas.setFontSize(24F);  // greater than or equal to 0

// Getter
Typeface fontFamily = this.canvas.getFontFamily();
float fontSize      = this.canvas.getFontSize();

Get Canvas as Bitmap

If application requires to save current canvas as Bitmap, the following methods enable to save.

Bitmap bitmap = this.canvas.getBitmap();

In the case of adjusting size,

Bitmap bitmap = this.canvas.getScaleBitmap(300, 200);  // 300 x 200

In the case of using byte array of bitmap,

// The 1st argument is format.
// The 2nd argument is quality.
byte[] bytes = this.canvas.getBitmapAsByteArray(CompressFormat.PNG, 100);

or,

// Format is PNG. Quality is 100.
byte[] bytes = this.canvas.getBitmapAsByteArray();

In the case of using the specific bitmap,

// ...

byte[] bytes = CanvasView.getBitmapAsByteArray(bitmap, CompressFormat.PNG, 100);

Draw Bitmap to Canvas

From Bitmap,

// ...

this.canvas.drawBitmap(bitmap);

From byte array of bitmap

// ...

this.canvas.drawBitmap(bytes);

License

Copyright (c) 2014 Tomohiro IKEDA (Korilakkuma)
Released under the MIT license

canvasview's People

Contributors

hiagodotme avatar korilakkuma avatar sidorovroman avatar tgirard12 avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.