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scroll-for-worldedit's Issues

Better visuals

Some better visuals, like probably using a texture instead of text for the .|.. scrolly thing. The user could be using a resource pack that doesn't have | and . at the same width,

Disable on //sel

I've noticed I've mostly done //sel and then disabled scrolling, so it may be more efficient to give an option to just disable upon typing //sel.

//undo and //redo

Maybe these commands could be put in some special place as they don't modify the selection like the rest of the commands do.

Another idea is that there could be an option for it to only undo Scroll for WorldEdit's changes, so you can scroll while being confident you're not going to undo something major. However, I'm not sure how it would even detect what would be a change done by Scroll for WorldEdit.

resolve keybind conflicts

apparently default vanilla behavior only runs a single keybind if two are mapped. perhaps come up with a way to allow for conflicts, as mapping something like scrolling through modes also enabling sprint shouldnt be an issue due to convenience

A better README

In #6, @TheAlan404 included a more detailed README. I rejected that one specific commit as I wanted to think about it a little more while getting 1.19.4 support now, but someone on YouTube made me realize I've missed one little keybind:

To active the mod, you press alt.

So yeah, a better README (hopefully also including how to activate the mod) would be good. I'll probably do it myself.

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