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olsonjeffery avatar olsonjeffery commented on August 11, 2024 1

Also had to rename ReferenceFrame -> ReferenceRect in plugin loader.

If I can get the demo working, I'll branch and submit a PR.

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henriquelalves avatar henriquelalves commented on August 11, 2024 1

Sorry for the delay! Any updates on that front? I updated the README.md accordingly, but since this is a Godot v2.x project, I guess the best solution is just to create a different folder for the Godot v3.x plugin solution (ReferenceFrame to ReferenceRect totally breaks the Godot 2.x version, and I don't think creating a new plugin repository is necessary). I don't have much time on my hands to work on this issue right now, but just PR your solution and I can add it any time.

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olsonjeffery avatar olsonjeffery commented on August 11, 2024

Ok, so the cause of the error appears to be the variouables named len in the code (which is now a reserved keyword by gdscript).

I made a few changes in the code to rename len (one was a func arg and the other was a local variable in a function) to something else and that makes the plugin load.

Now I cannot see the TextInterfaceEngine in the list of available nodes to add anywhere :/

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dalton5000 avatar dalton5000 commented on August 11, 2024

I converted the plugin to Godot 3 and have sent a pull request.

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olsonjeffery avatar olsonjeffery commented on August 11, 2024

Bump to note that this is being addressed in PR #8

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henriquelalves avatar henriquelalves commented on August 11, 2024

Merged pull request on master, and created another branch for the 2.x version.

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