Comments (6)
Also had to rename ReferenceFrame
-> ReferenceRect
in plugin loader.
If I can get the demo working, I'll branch and submit a PR.
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Sorry for the delay! Any updates on that front? I updated the README.md accordingly, but since this is a Godot v2.x project, I guess the best solution is just to create a different folder for the Godot v3.x plugin solution (ReferenceFrame
to ReferenceRect
totally breaks the Godot 2.x version, and I don't think creating a new plugin repository is necessary). I don't have much time on my hands to work on this issue right now, but just PR your solution and I can add it any time.
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Ok, so the cause of the error appears to be the variouables named len
in the code (which is now a reserved keyword by gdscript).
I made a few changes in the code to rename len
(one was a func arg and the other was a local variable in a function) to something else and that makes the plugin load.
Now I cannot see the TextInterfaceEngine
in the list of available nodes to add anywhere :/
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I converted the plugin to Godot 3 and have sent a pull request.
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Bump to note that this is being addressed in PR #8
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Merged pull request on master, and created another branch for the 2.x version.
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Related Issues (9)
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