Comments (4)
@NiclasEriksen IMO, the TIE should be just a text-element. you should embed it within a larger element that provides the border theme. In my case, I have some prefab "dialog box" scenes with different configurations where the TIE is nested within a Panel, which has the border/background theme applied.
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@NiclasEriksen How are you adding the new theme and borders? Because the plugin uses the ReferenceFrame node; the engine handles it just as a visible node on the Editor, and it disappears on the game (it is easier to handle the plugin this way, as you don't have to think about GUI with it). What I did on the Demo and I think would work for you would be to add TIE inside a panel you can customize using other themes.
And thanks! I'm happy this plugin was useful to other people, hahaha.
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Oh, just like @olsonjeffery said, TIE is just the text-element node (didn't refreshed the page before answering, haha).
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@henriquelalves I'm applying a theme which add borders to ReferenceFrame, but I must have misunderstood what a ReferenceFrame is (the name should have been a hint). Treating TIE as only a text-element makes perfect sense, Unix philosophy and all that. Anyway, thanks for the swift replies!
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Related Issues (9)
- TIE tutorial? HOT 1
- Support Rich Text Label [Feature Request] HOT 2
- Visible scrollbar?
- label creation doesn't fill out parent node
- [Feature request] Add support for actions and other input types
- Skipped_lines not working for last couple of lines. HOT 1
- GodotTIE does not work in Godot 3 (WAS: Parse error after enabling GodotTIE in Project Settings->Plugins) HOT 6
- Demo files in root directory interfer with usage using the asset store HOT 1
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