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maya_dev's Introduction

有用或没用的都暂时扔这里

灯光

1.创建初始灯光

2.读取渲染预设,含aov

3.更改渲染输出路径与命名方式

4.phong材质转为Arnold材质

5.批量更改贴图盘符

6.批量更改reference的读取路径

7.批量更改arnold aiaov分组名称

8.批量更改arnold灯光属性

9.贴图格式转换与重新读取

动画

1.对所选或所有模型,清除命名空间,或导入ref的模型,对同名节点进行重命名,最后导出abc

2.重置相机缩放

3.拍屏

4.清除命名空间

5.导出所选模型的abc,fbx,obj

6.更新场景内ref文件版本

7.代理批量修改

8.烘焙并导出骨骼动画的fbx文件

特效

1.闪电工具

跟踪

1.参考模型导入

2.syntheyes导出场景进行重命名

3.跟踪点放置红色圆锥标记

4.跟踪点放置绿色圆锥标记

maya_dev's People

Contributors

caropro avatar

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