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libGDXGames

Repository for a collection of Android games built with the libGDX framework.

libGDX Project Generation

  • Run the GDX-Setup JAR.
  • Input project name, ex: "JackTheGiantGame".
  • Input package, ex: com.kevo.jackgiant.
  • Select project destination, ex: /Users/kevo/GitProjects/libGDXGames/JackTheGiantGame.
  • Select Android SDK location, ex: /Users/kevo/android-sdks.
  • De-select iOS and HTML.
  • Select the "Freetype" and "Box2d" extensions.
  • Under "Advanced", check "Use Kotlin".
  • Click "Generate".

libGDX Initial Project Configuration

  • Open the new project with Android Studio.
  • Open the Run Configurations, and click "Edit Configurations...".
  • Click the "+" to add a new configuration.
  • Select the "Application" type, and name it "Desktop".
  • For "Main Class", select the DesktopLauncher, ex: com.kevo.jackgiant.desktop.DesktopLauncher.
  • For "Working Directory", select the android/assets folder, ex: JackTheGiantGame/android/assets.
  • For "Use classpath of module", select the desktop module.
  • Run the new "Desktop" run configuration. You should see the "Bad Logic" logo in a game window. Celebrate success. \o/

Useful References

https://github.com/libgdx/libgdx
https://libgdx.com/dev/project-generation

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