hellfirepvp / astralsorcery Goto Github PK
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License: Other
Some magic mod
License: Other
Tested with 2 chickens and 2 cows. In 1 square shared with me and 2x2 shared with me and no breeding happened.
The lights generated from the Cave Illuminator will cause you to take suffocation damage when walked into. Not sure if this is intentional or not, but it felt kind of awkward.
This has happened to me twice when refilling the altar.
Testing before the perk and after the perk is taken and there is no damage difference on hitting a foe that has been knocked back (or knocking them back). Also tested to see if I needed to be knocked back and same results.
For some reason, the skybox keeps flickering to be visible through leaf blocks on and off (regardless of where the leaf blocks are or what angle i'm viewing them from - the transparency on them cuts straight through to the skybox) - giving them the impression of all turning blue and back to normal continually. I have no idea why or how this is happening; if its a problem with my graphics card or an incompatability with another mod, but Astral Sorcery is definetly the source of my troubles - the leaves function fine if I remove it.
It doesnt look like any mods I have might cause the issue - except for maybe better FPS? and I have no idea how to find my graphics card info.
When I placed down a cave illuminator for the first time, I crashed with a strange crash report shortly after. I reopened the world, quickly put the difficulty on peaceful and destroyed the illuminator - only to crash again once I put the difficulty back on Normal.
I created another world to test this more, suspecting that the Flare Lights that the illuminator places might cause the crash.
So I spawned a creeper, placed a bunch of Flare Lights using the illumination wand - and crashed again shortly after with the same report. It seems the pathfinding algorithm of mobs does not like the flares.
Here is the crash report: http://pastebin.com/dSK3kQrP
EDIT: Just now tested it with just Astral Sorcery installed - same crash: http://pastebin.com/hSwszNg4
Unlocking the Grievous Wounds Perk allows you to inflict a bleed on your enemies.
This bleed will do around 80 points of damage / 4 full Health bars in a matter of just a second or two.
Not sure if this is intentional or not, but it seems to be quite alot of damage.
When switching form a server that has minetweaker to one that doesn't the recipes do not currently reset.
My nether is a void world with no bedrock at the top or bottom. I've gone up to a height of over 300, and down below "bedrock" to the point where I've died in creative from void damage. They sky should be visible. But it's not.
I've got the thing set to have special sky rendering for constellations but I don't see any. I also don't see the sun or moon (day night cycle) which should all be important if the nether is now actually recieving starlight. I haven't tested far enough to know if that part is working yet. It definitely is dark and red whether I set things to day or night. lol
# Whitelist of dimension ID's that will have special sky rendering + constellation handling (and thus starlight collection, ...) [default: [0]]
S:skySupportedDimensions <
0,-1
>
This is the normal hell biome.
Here I used the terrain crystals mod to change it to a plains void island
...if you have already played another save of AS and found them previously (once again - in another save). Upon placing them in the Journal storage they become the proper constellation(s).
The game crashed and when I would reload it the crystal would still be there.
Resonating Wand does not function while in Off-Hand despite stating that in the Journal.
Main-Hand
https://gyazo.com/185b576cbdf17339f791bcafdd838732
Off-Hand
https://gyazo.com/c71f4b6640f530167b15f811ab1f1836
Start the Journal in zoomed in mode and have an entry explaining how to use the Journal.
-Zygus42
This would be a good way to prevent more confusion as to how to use the journal since its unique navigation method has not been used in other major mods to the best of my knowledge. At very least there needs to be a short Journal How-to on the Curseforge page. Other people may have this same bit of trouble.
It currently only works in the off hand if you have slot 1 in use for the dominant hand. Any other slot does not work.
EDIT: [Suggestion] Have the Sky Wave Resonator work in the off hand too. Exploring is dangerous. :)
Due to multiple mods existing to change the skybox (Garden of Glass and Stellar Sky come to mind; and lets not forget shaders), there are players that might want to use the skyboxes from those mods as opposed to this one. A config option to turn it off might be okay for such players.
When running this mod with a shaderpack, it will cause various lighting/sky issues.
I tested with Chocapic's shader v6 through installing and uninstalling to see if there is a difference.
Try out a shader to see what I mean.
I suspect you might change some graphical files shaders relies upon.
Updated AstralSorcery to the new version and this is making ZombieAwareness to start crashing the Server
Pastebin of the Error
http://pastebin.com/SU0Q4AeM
Using 1.1.3 of Astral works just fine
Not sure if its Astral or Zombie thats the root problem, But ive told Coro about this also, so hopefully we can sort this out :)
I tested with literally nothing installed but Astral Sorcery, JEI, and Forge, and it's still happening, so hopefully this report is more useful than my previous one.
At first I thought the recipe for the wand had changed somewhat between the first released version and this one, but the 'new' recipe as shown in the book didn't work, and the one I recalled from before - which was rotated differently around the crafting grid - still worked.
Looking at what recipes I can in the book in a newly-created creative world, it seems that every recipe is rotated in this way if it's discernible.
Examples:
HI. I SEE YOU BEING ACTIVE AGAIN.
I have had no luck reaching T145 for anything for the past 6 weeks or thereabouts, so yeah...stuck in limbo there... -_-
Not to mention life being MUCH more of a pain than usual... -_-
So..... How have all the things gone so far?
I use a mouse with a busted scroll wheel (Which works great otherwise, so I don't think it's worth replacing quite yet) and I find myself unable to look things up in the journal without an external program to simulate the scroll wheel with keyboard presses.
It'd be nice to have an alternative way to scroll so I don't have to keep opening up the external program whenever I want to play with the mod.
I'm sorry that I have to ask this, but I'm seriously worried that my game is bugged. The journal says that Rock Crystal Ore is found really really deep down. But I even blew up several Nova Cataclysms at various levels of depths near the bedrock, yet I've found zilch in terms of Rock Crystals. Aquamarine I've managed to find, but only a single ore deposit, everything else I've found within altars.
I live at the Extreme Hills biome, and nearby is the Alps biome from Biomes O' Plenty.
So... Are they intended to be this rare? Or is there a miscompatibility between BOP and AS?
I tried placing a vanilla crafting table next to a crystal in an ancient shrine but the light doesn't go from the crystal to the crafting table and I can't craft the Resonating Wand or Luminous Crafting Table.
I'm using a fairly large mod pack, so I'm guessing one of the mods is changing the vanilla crafting table in some way that's making it AS not see it.
Here's the Mod list for my Modpack.
I'm working on trying to narrow which mod is causing it, if any. I decided i'd post this just in case I can't find it. I'll post an update if I figure it out.
Friend of mine suggested this; it's in theme for the mod, it's fantastically useful, if it's dim you don't have to deal with the player attuning to it. Basically just applies the vanilla spectral potion effect to all mobs nearby to the ritual.
No increased damage after killing mobs (tested before and after perk).
I was running around and got this crash: http://pastebin.com/q8Gqtc6b
As per issue #4
As per title. Currently the infuser feels rather useless, consuming 2+ buckets on numerous occasions.
I'm looking at the idea of including this mod in a skyblock pack. I really love the way it brings focus to the sky and since my pack also has a focus on the night (including forbidding sleep) it seems like a perfect fit for the purpose of environmental immersion. However . . .
How does the skybox work in multiplayer worlds? I'm trying to keep my pack server friendly if I can and I'm worried that the visuals for the constellations might have issues. Obviously if this is rendered individually for each player there won't be any problems . . . but if every time someone finds a constellation it appears in everyone's sky that would take something away from future players immersion.
I want to make sure that the crystals can be safely moved and spawned into the world. Using a void world type I'm not going to have a ton of landscape where these temples can spawn so I'd want to give them to a player in some other way, and most likely also allow the players to move them around as they build and rebuild their platforms.
Client Crash with tinkers + MmmmMMmmMM + AS when shooting the dummy it with bolts from a tinkers cross bow. Crashed everyone in range.
White list for biomes temples can spawn in or a min height temples spawn at. Having an issue with custom overworld biomes and getting temples to spawn. I have biomes that go up to ~200 y level but never see a temple on them.
setting B:ancientShrineIgnoreBiomes=true Gives packs of 1-3 temples everywhere. Can make them rarer but would prefer the min height.
Hello,
A friend and I was testing your mod, and we found a duplication items glitch with the luminous crafting table.
What happens and how to reproduce ?
First you must be at least 2 players.
When you break a crafting table (luminous/starlight/celestial) with something in the crafting grid :
What should happens
Player 1 should have the gui closed when the table doesn't exist anymore :)
Mods version
forge-12.18.3.2239
astralsorcery-1.1.4-beta
Hope you can fix this, it's a nice mod :)
I'm infusing starmetal, and the game is flatlining every now and again. Crash log attached.
... ask when you think there will be a proper release? I have been very hyped for this mod ever since I first saw it on the FTB sub and all. If you have no idea or don't want to give an ETA, no problem, I shall wait in peace then.
Apologies, but I straight up can't figure it out. For all I know, it's an item that does nothing. I just can't figure anything about it out. I've traveled straight up kilometers with it in my arm at night. Nothing, don't notice any change at all. I just can't figure it out.
As a result I ended up with a bigass tower of a base that's built in a place where there is barely any starlight, to the point that I can't even get enough to upgrade the table at the literal top of the world, but that's my fault for not checking whether I can beforehand...
https://gyazo.com/4861ca3ef0df12e36c0038cf367c5da6
The "Crystal Tools" entry is the one doing it. It doesn't matter what I change my GUI scale to, it's always going off the page of the book like that.
The above picture was with "Large" GUI scale active, this is "Small":
NOTE: This may be as intended behavior. If so, please close the issue.
The reach ability is not allowing the extra reach with melee weapons but it does work with tools (ie. hoe, pick, etc).
I can't understand this very well, but I think it has something to do with a crafting table fix? Idk?
It doesn't even generate a proper crash log, it just crashes on startup. Joy. x_x
I'm still slowly learning the mod and testing things out for skyblock compatibility. One issue I've found in skyblock test worlds is that the skybox appears to lack a bottom. By that I mean that if you fly downwards rather than the sky continuing below you as it would in GOG or Void World Control you get a flat black square at the bottom representing a plane where bedrock would normally be; the void below beckons in a rather ugly manner.
This should be a very easy fix for you so I figured I'd bring it up. I've left my diagnostic tools and skill bar up in the picture. I'm getting great FPS flying around in the rain. lol
Using the hand telescope; don't see a way to craft a standing telescope yet so I assume it's further in the mod.
Scanning around with the hand telescope, I can see the starfield, and I can find a location in the sky that appears to have a constellation based on seeing a separate plane of closer-looking stars that moves opposite to the telescope motion. However, the plane of stars appears to be...stuck in the left-hand side of the telescope view. If I attempt to move the view to put all the stars of the constellation in view, the constellation plane (the set of constellation stars) disappears just about when the rightmost star crosses the center of the view. If I scan back the other direction, it reappears. At the extreme I can see another star of the constellation peeking out from the side of the view, so I believe there are stars I don't have visible and thus can't draw the constellation without getting it centered.
Would be good if there was a white list (or blacklist) config option for oreDict entries that the Mineralis effect and creation perk could reference for creation.
this would allow players and pack developers to add or remove ores as appropriate to that play experience as well as intrinsically expand upon Astral Sorcery's mod compatibility by more easily allowing future additions as new mods release without having to hardcore new entries.
Crash when infusing with mineralis, didn't crash infusing either player or crystal with avertias.
Forge Version: 2219
Mods:
ActuallyAdditions-1.10.2-r88
AppleSkin-mc1.10.2-1.0.4
astralsorcery-1.1.2-beta
BloodMagic-1.10.2-2.1.2-71
compatlayer-1.10-0.2.2
EnderCore-1.10.2-0.4.1.61-beta
EnderIO-1.10.2-3.1.156
EnderZoo-1.10-1.2.3.43
extrautils2-1.10.2-1.3.0
FastLeafDecay-v11
foamfix-0.3.2a-law
GiacomosCompass1.10.2-1.0.1
Guide-API-1.10.2-2.0.3-46
inventorysorter-1.10.2-0.10.5+46
ironchest-1.10.2-7.0.11.797
jei_1.10.2-3.13.6.387
Mantle-1.10.2-1.1.5
mcjtylib-1.1x-2.3.8
MCMultiPart-1.3.0-universal
MouseTweaks-2.6.4-mc1.10.2
QuantumStorage-1.10.2-3.2.19
RebornCore-1.10.2-2.13.4.128-universal
refinedstorage-1.2.21
rftools-1.1x-5.83
rftoolsctrl-1.1x-1.6.6
TConstruct-1.10.2-2.6.3
theoneprobe-1.1x-1.4.2
TombManyGraves-1.10.2-2.1.13
xnet-0.0.1alpha
[14:11:13] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.fml.common.gameevent.TickEvent$ClientTickEvent@4cdde80e:
java.lang.NullPointerException
at java.util.LinkedList$ListItr.next(Unknown Source) ~[?:1.8.0_121]
at hellfirepvp.astralsorcery.client.effect.EffectHandler.tick(EffectHandler.java:243) ~[EffectHandler.class:?]
at hellfirepvp.astralsorcery.client.effect.EffectHandler.onClTick(EffectHandler.java:132) ~[EffectHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_284_EffectHandler_onClTick_ClientTickEvent.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185) [EventBus.class:?]
at net.minecraftforge.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:344) [FMLCommonHandler.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1851) [bcx.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:162) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:53) [NewLaunch.jar:?]
full log - https://paste.ee/p/k70jG
The mouse cursor disappears when I use the Hand Telescope and closing out of it using the Inventory button (Default: E). I'm using just basic mods like JEI, The One Probe etc. and running the pack using a Mac (might be the reason).
I wasn't sure what triggered it the first time it happened, but I'm definitely getting another new journal every time the server routinely restarts and I log back in - even if I've already got my original in my inventory. I do have my first marked by Quark's "favorite" function if it makes a difference somehow, that's how I can tell that I'm getting new multiples in my inventory rather than just a copy of the first.
Currently its a bit annoying going off and doing something, coming back and still not having metal infused, it would be a nice addition to have a rough idea of how long left in the infusion.
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