A Super Auto Pets simulation engine
- Outsource Q-tables to a DB to spare our poor RAM
- Shit's slow as hell now, IMPROVE
- Implement CLI args
- Use async/multithreading for training
- Use current life implementation
- Include turn, gold in the state
- Reward based on Wins
- Include lives, wins in the state (after the algorithim learns to go to battle)
- Implement packs
- Standard (partial, missing food)
- DLC 1
- DLC 2
- Abilities
- Foods (partial)
- Heuristics
This mf is very RAM hungry, optimizations incoming
All Super Auto Pets data comes from the SAP Wiki
All credit for the game machanics presented here goes to the dev team at Team Wood Games