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DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

License: Apache License 2.0

CMake 1.15% GLSL 34.40% Batchfile 0.04% Shell 0.06% C++ 64.35%
probe-texture rays minecraft raytracing ray-tracing global-illumination realtime-raytracer realtime-raytracing vulkan irradiance-field

dynamic-diffuse-global-illumination-minecraft's Issues

Hello, quick question

If this project has reached its EOL, we at MatchaFi client would like to request to use this project in the client as we want to further innovate with Minecrafts lighting and rendering system. We would be very grateful if we could. thanks

Noise problem

When I run your program, I noticed some artifacts on the screen. They looked like some noise.
Then I zoomed in on the picture on the project home page and found that you had the same problem.
Is it a bug? or a problem of DDGI?

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