heartbroken / flash-to-directx Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/flash-to-directx
Automatically exported from code.google.com/p/flash-to-directx
the demo can't work on my xp sp2, flash10. The output window show nothing
but black background.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2009 at 1:41
What steps will reproduce the problem?
1. Running the directx 11 sample
What is the expected output? What do you see instead?
For some reason I get the blue screen of death.
What version of the product are you using? On what operating system?
I am running windows 7, 64-bit.
Please provide any additional information below.
I don't know why it crashes but it really messes up my computer when I run the
dx11 sample. Have you seen this before with the directx11 version? I'm not
sure where it crashes because I don't want to run it again since the first 3
times I have, it took my computer to the blue screen which is not good.
Thanks!
Original issue reported on code.google.com by [email protected]
on 18 Feb 2012 at 9:40
What steps will reproduce the problem?
Compile 64 bit and run.
What is the expected output? What do you see instead?
Assertion fails for the following:
hr = m_oleObject->QueryInterface(__uuidof(IOleInPlaceObjectWindowless), (void**)&m_windowlessObject);
assert(SUCCEEDED(hr));
What version of the product are you using? On what operating system?
Windows 8, Visual Studio 2012, Flash 11
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2013 at 10:55
What steps will reproduce the problem?
1.initializing IFlashDX* in a thread other than main thread
2.adding flash movie in a thread other than main thread
3.create event handler pointer in a thread other than main thread.
If i do all the above operation in main thread , then it works fine.
What is the expected output? What do you see instead?
expected output is normal rendering of the flash movie. movie is not rendered
if i do the above 3 steps.
What version of the product are you using? On what operating system?
flash-to-directx 0.2
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Jul 2012 at 10:52
I may be misunderstanding the usage of the Call and Callback functions, but
they don't seem to be working correctly.
My main concern is the callbacks, considering I need them to react to
button presses in the flash app. I have a function AS3 in the .swf file
called onMouseClick and I attempted to attached a callback to it like so
ASInterface::AddCallback(L"onMouseClick", &GUIHandler::OnMouseClick);
I had visual output proving that the button was being pressed and the
function I was seeking to bind to was being called, but my callback
function was never triggered.
I could get around the callbacks if I could get a hold of ActionScript
variables, but the IFlashDXPlayer functions GetVariable and SetVariable
don't seem to work in the way I thought. I have an AS3 variable called
"counter." If I call IFlashDXPlayer::GetVariable(L"counter"), I get an
unhandled exception. If I perform SetVariable first, then GetVariable
returns the value I just set it to, but my AS3 variable remains unchanged.
My last problem was with the ASInterface::Call function. I debugged it
during my own tests and in the "Function call example" within GUI.cpp and
this function: "m_flashInterface->raw_CallFunction(_bstr_t(request),
&response)" always returns E_FAIL.
If you can give me some guidance on these issues, I may be able to resolve
them myself. I just don't have the background interfacing with Flash to
know where to start.
Original issue reported on code.google.com by [email protected]
on 3 Apr 2010 at 10:01
What steps will reproduce the problem?
1. Compiling with Visual Studio Express under the x64 platform (after setting
the correct output names and directories, and using the Windows SDK v 7.1)
2. Runing the Generated GUIDebug_x64.exe (or debugging it).
3.
What is the expected output? What do you see instead?
I expect the program to run as it does when I use Win32 (32-bit) which works
perfectly. Instead it crashes. When debugging I find that there is an access
violation at the PeekMessage Line in GUI.cpp.
What version of the product are you using? On what operating system?
I am using the newest download zip. I also tried the newest code from the
repository.
Please provide any additional information below.
I must be missing some setting or something since it works fine for 32-bit but
not for 64-bit. How can I specify using the 64 bit flash ocx? Is that the
problem possibly?
Thank you for your help! (I love this project, works great for 32-bit just want
to get it working for x64)
Original issue reported on code.google.com by [email protected]
on 13 Feb 2012 at 7:23
What steps will reproduce the problem?
1. in RecreateTargets function, when transparency_mode is set to
IFlashDXPlayer::TMODE_FULL_ALPHA, it will crash at {hr =
pSrcSurface->GetDC(&surfaceDC);
assert(SUCCEEDED(hr));} in DrawFrame, I've seen the document of DirectX, it says that "IDirect3DSurface9::GetDC is valid on the following formats only: D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_R8G8B8, and D3DFMT_X8R8G8B8. Formats that contain Alpha are not supported because the GDI implementations don't have a well-defined behavior on the alpha channel."
What version of the product are you using? On what operating system?
the newest version I've got from the svn
Original issue reported on code.google.com by [email protected]
on 27 Jul 2011 at 2:08
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.