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Blue screen of death with directx 11 sample

What steps will reproduce the problem?
1. Running the directx 11 sample

What is the expected output? What do you see instead?
For some reason I get the blue screen of death.

What version of the product are you using? On what operating system?
I am running windows 7, 64-bit.

Please provide any additional information below.

I don't know why it crashes but it really messes up my computer when I run the 
dx11 sample.  Have you seen this before with the directx11 version?  I'm not 
sure where it crashes because I don't want to run it again since the first 3 
times I have, it took my computer to the blue screen which is not good.

Thanks!

Original issue reported on code.google.com by [email protected] on 18 Feb 2012 at 9:40

QueryInterface IOleInPlaceObjectWindowless Fails.

What steps will reproduce the problem?

Compile 64 bit and run.

What is the expected output? What do you see instead?

Assertion fails for the following:

    hr = m_oleObject->QueryInterface(__uuidof(IOleInPlaceObjectWindowless), (void**)&m_windowlessObject);
    assert(SUCCEEDED(hr));

What version of the product are you using? On what operating system?

Windows 8, Visual Studio 2012, Flash 11

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 2 Feb 2013 at 10:55

problem in rendering if flash is initialized in a thread other than main thread (eg .worker thread).

What steps will reproduce the problem?
1.initializing IFlashDX* in a thread other than main thread
2.adding flash movie in a thread other than main thread
3.create event handler pointer in a thread other than main thread.

If i do all the above operation in main thread , then it works fine.

What is the expected output? What do you see instead?
expected output is normal rendering of the flash movie. movie is not rendered 
if i do the above 3 steps.

What version of the product are you using? On what operating system?
flash-to-directx 0.2

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Jul 2012 at 10:52

Problems with callback functions

I may be misunderstanding the usage of the Call and Callback functions, but 
they don't seem to be working correctly.

My main concern is the callbacks, considering I need them to react to 
button presses in the flash app. I have a function AS3 in the .swf file 
called onMouseClick and I attempted to attached a callback to it like so 
ASInterface::AddCallback(L"onMouseClick", &GUIHandler::OnMouseClick); 

I had visual output proving that the button was being pressed and the 
function I was seeking to bind to was being called, but my callback 
function was never triggered. 

I could get around the callbacks if I could get a hold of ActionScript 
variables, but the IFlashDXPlayer functions GetVariable and SetVariable 
don't seem to work in the way I thought. I have an AS3 variable called 
"counter." If I call IFlashDXPlayer::GetVariable(L"counter"), I get an 
unhandled exception. If I perform SetVariable first, then GetVariable 
returns the value I just set it to, but my AS3 variable remains unchanged.

My last problem was with the ASInterface::Call function. I debugged it 
during my own tests and in the "Function call example" within GUI.cpp and 
this function: "m_flashInterface->raw_CallFunction(_bstr_t(request), 
&response)" always returns E_FAIL.

If you can give me some guidance on these issues, I may be able to resolve 
them myself. I just don't have the background interfacing with Flash to 
know where to start.

Original issue reported on code.google.com by [email protected] on 3 Apr 2010 at 10:01

Access Violation with 64-bit Compilation

What steps will reproduce the problem?
1. Compiling with Visual Studio Express under the x64 platform (after setting 
the correct output names and directories, and using the Windows SDK v 7.1)
2. Runing the Generated GUIDebug_x64.exe (or debugging it).
3.

What is the expected output? What do you see instead?
I expect the program to run as it does when I use Win32 (32-bit) which works 
perfectly.  Instead it crashes.  When debugging I find that there is an access 
violation at the PeekMessage Line in GUI.cpp.

What version of the product are you using? On what operating system?
I am using the newest download zip.  I also tried the newest code from the 
repository.

Please provide any additional information below.

I must be missing some setting or something since it works fine for 32-bit but 
not for 64-bit.  How can I specify using the 64 bit flash ocx? Is that the 
problem possibly?

Thank you for your help! (I love this project, works great for 32-bit just want 
to get it working for x64)

Original issue reported on code.google.com by [email protected] on 13 Feb 2012 at 7:23

When transparency_mode is set to TMODE_FULL_ALPHA, crashes! directx9

What steps will reproduce the problem?
1. in RecreateTargets function, when transparency_mode is set to 
IFlashDXPlayer::TMODE_FULL_ALPHA, it will crash at {hr = 
pSrcSurface->GetDC(&surfaceDC);
        assert(SUCCEEDED(hr));} in DrawFrame, I've seen the document of DirectX, it says that "IDirect3DSurface9::GetDC is valid on the following formats only: D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_R8G8B8, and D3DFMT_X8R8G8B8. Formats that contain Alpha are not supported because the GDI implementations don't have a well-defined behavior on the alpha channel."

What version of the product are you using? On what operating system?
  the newest version I've got from the svn

Original issue reported on code.google.com by [email protected] on 27 Jul 2011 at 2:08

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