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Home Page: https://haxeflixel.com/demos
Collection of demos for HaxeFlixel
Home Page: https://haxeflixel.com/demos
The two animating and rotating rectangles on TexturePacketAtlas demo show up black. I assume this issue would also be present on any other Android build.
I did not see this issue in Flash or Windows builds... it's possibly an openfl issue.
Probably not a big issue but still would be good to fix
I tested in mac and flash. I added one block in a spot in the pathfinding map. The instantly generated path is correct, but the red square doesn't follow it properly
FlxSnake doesn't work on Windows7 (x64). I suppose problem in FlxSpriteGroup because I have issue with one in my project.
FlxG.mouse.screenX and FlxG.mouse.screenY return 0 in the html5 target.
I did a bit of digging and it looks like its because the mouse isn't "visible" as commenting out the "if (visible)" in FlxMouse.update() fixes the problem.
It should help to understand this new concept
very simple breakout clone
With the current UI it's a pain to scroll through all the tweening and easing modes, should look into using FlxUIDropdownMenu
. (https://github.com/HaxeFlixel/flixel-ui/blob/master/flixel/addons/ui/FlxUIDropdownMenu.hx)
Error during loading tiles at TileEditor example
at flixel.addons.editor.tiled:TiledLayer/get_tileArray
Reproduce:
flixel-addons: [1.0.0]
flixel-demos: git [dev:c:\dev\haxelib/flixel-demos/git]
flixel-templates: git [dev:c:\dev\haxelib/flixel-templates/git]
flixel-tools: [1.0.0]
flixel-ui: git [dev:c:\dev\haxelib/flixel-ui/git]
Game made by Ido Yehieli โ@tametick for Ludum Dare 48.
I tried to build the demo with xcode, but it just showed me a black screen. :(
Could you explicitly provide a license for your Haxe code?
Basically, I see code here that might come in useful as the basis of projects I'm undertaking myself, but it would be useful to know whether I could do that without potential legal repercussions.
Normally, not specifying a license is internationally assumed to me your code is copyrighted by default (See "Bern Convention", 1971).
Clarifying your licensing intentions would be useful for all devs.
Outside of the permissive licenses, e.g.. commercially-friendly licenses such as BSD, Apache, ZLib, a particular favourite of mine is the WTFPL license ;-) .
Thanks
This feature is very sparsely documented.
http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FjIdhjkkddsQ%2F-bkUvosUK6sJ
Tilemap demo in debug mode freezes - frames advance only if you press a key - it looks like update is only run in response to keypress or smth
This demo is pretty bugged. So far the bugs I've seen are:
FlxTypeText should probably check to see if it has enough space for the entire word before starting to type it on the current line, and if not, move down to the next line, so that it doesn't 'jump' when word-wrap kicks in.
Is there any particular reason why only a handful of these demos is showcased on the homepage (and vice-versa I guess, some of the demos there are not on this repo)?
Fail 10.8.4(
PlayState.hx:60 flixel.FlxCamera has no field screen
PlayState.hx:109 flixel.FlxCamera has no field screen )
Reproduce:
Run FlxTween demo.
Browse to QuadPath tweening
A QuadPath must have at least 3 points to operate and number of points must be a odd.
at flixel.tweens.motion::QuadPath/updatePath()
at flixel.tweens.motion::QuadPath/setMotion()
at flixel.tweens::FlxTween$/quadPath()
at PlayState/startTween()
at PlayState/update()
at flixel::FlxState/tryUpdate()
at flixel::FlxGame/update()
at flixel::FlxGame/step()
at flixel::FlxGame/onEnterFrame()
flixel: [3.0.3]
flixel-addons: [1.0.0]
flixel-demos: git [dev:c:\dev\haxelib/flixel-demos/git]
flixel-templates: git [dev:c:\dev\haxelib/flixel-templates/git]
flixel-tools: [1.0.0]
flixel-ui: git [dev:c:\dev\haxelib/flixel-ui/git]
@Beeblerox said he wanted my Ludum Dare 26 entry to be part of the samples. It first needs to be udpated for the current flixel version though.
I had to add a line:
haxelib name="systools"/
to get FileBrowse demo working.
HaxeFlixel from Git, Demos from Git, dependencies in newest versions from haxelib
Some of the links on this readme don't work.
simply replace "FlxG.bgColor = ..." with "FlxG.camera.bgColor = ..."
Should probably wait until most of the moving of classes in the flixel repo is done. Also, it probably makes sense to wait with this until the upgrade-tool from flixel-tools is complete.
Tried building the RPG Interface Demo, with firetongue localization library installed via git, and I get this in my output:
Building RPG Interace
haxelib run openfl build "C:\Haxe\lib\flixel-demos\git\User Interface\RPG Interface\project.xml" flash
Error: Could not find haxelib "firetongue", does it need to be installed?
Build halted with errors (haxelib.exe).
Done(1)
Tested on Flash target
Hey guys, it's Dan (moonpockets). I was wondering if any demos are in need of making and I could give it a shot at making to try to get better at HaxeFlixel :)
I can see that there are open issues under "New Demos" but those are from 5 to 12+ months ago. If any demos are in need of making, I guess I can take a shot at it (you don't have to post it if it's not good enough), and maybe just to get some practice with programming on HaxeFlixel.
Thanks,
Dan.
The volume bar controls isn't centered in these demos:
FlxSnake: http://imgur.com/BHPRNt5
Mode: http://imgur.com/5wLzq3h
FlxTypeText: http://imgur.com/xqVHgar
Flash Release version.
Tested with:
flixel: HaxeFlixel/flixel@ba568f6
flixel-addons: HaxeFlixel/flixel-addons@506f576
flixel-ui: HaxeFlixel/flixel-ui@23bde40
flixel-demos: bdbd7c9
Changelogs have been largely ignored, we need to be more on top of this.
Would there be any interest in an API demo? Since I wrote FlxGameJolt, I thought it might be helpful to have a demo of it's application. This could also include FlxKongregate and, if I get around to it, FlxNewgrounds.
If I were to do this, where should it be located within flixel-demos? Should it be one big demo for all APIs, or several small ones?
Either way I could upload the demo(s) to the respective sites so people can "test drive" them.
RPG interface demo, even complied at release with debugger off - eats 100% CPU.
I mean - it's really doing nothing, at very little - listening to events.
Probably where is burdening code somewhere in updates or slt.
Plz take look, I'm really interested in this lib
In line 6, of PlayerShip.hx, it says:
import flixel.util.FlxSpriteUtil;
FlxSpriteUtil no longer exists.
Features - > Tilemap missing mouse cursor on mac
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