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flixel-demos's Issues

TexturePackerAtlas: draw bug on OUYA

The two animating and rotating rectangles on TexturePacketAtlas demo show up black. I assume this issue would also be present on any other Android build.

I did not see this issue in Flash or Windows builds... it's possibly an openfl issue.

Cant get mouse coords in html5

FlxG.mouse.screenX and FlxG.mouse.screenY return 0 in the html5 target.

I did a bit of digging and it looks like its because the mouse isn't "visible" as commenting out the "if (visible)" in FlxMouse.update() fixes the problem.

Add MouseInteractionMgr demo

The MouseInteractionMgr plugin is a part of the core engine. The demo that can currently be found here in @prog4mr's demo repo needs to be updated and merged into this repo.

TiledEditor/get_tileArray Error #2030: End of file was encountered.

Error during loading tiles at TileEditor example
at flixel.addons.editor.tiled:TiledLayer/get_tileArray

Reproduce:

  1. Download flixel-demos
  2. Run Editors/TileEditor example

flixel-addons: [1.0.0]
flixel-demos: git [dev:c:\dev\haxelib/flixel-demos/git]
flixel-templates: git [dev:c:\dev\haxelib/flixel-templates/git]
flixel-tools: [1.0.0]
flixel-ui: git [dev:c:\dev\haxelib/flixel-ui/git]

Provide a license for your code?

Could you explicitly provide a license for your Haxe code?

Basically, I see code here that might come in useful as the basis of projects I'm undertaking myself, but it would be useful to know whether I could do that without potential legal repercussions.

Normally, not specifying a license is internationally assumed to me your code is copyrighted by default (See "Bern Convention", 1971).

Clarifying your licensing intentions would be useful for all devs.

Outside of the permissive licenses, e.g.. commercially-friendly licenses such as BSD, Apache, ZLib, a particular favourite of mine is the WTFPL license ;-) .

Thanks

Tilemap Demo freezes in debug mode

Tilemap demo in debug mode freezes - frames advance only if you press a key - it looks like update is only run in response to keypress or smth

Pathfinding is bugged

This demo is pretty bugged. So far the bugs I've seen are:

  1. If the path has a diagonal movement, the square just go straight.
  2. If you stop it close to a turn, the square will keep stuck and won't move.

FlxTypeText check for space before adding text

FlxTypeText should probably check to see if it has enough space for the entire word before starting to type it on the current line, and if not, move down to the next line, so that it doesn't 'jump' when word-wrap kicks in.

Upload the demos to HaxeFlixel.com

Is there any particular reason why only a handful of these demos is showcased on the homepage (and vice-versa I guess, some of the demos there are not on this repo)?

FlxTween-QuadPath exception: A QuadPath must have at least 3 points to operate and number of points must be a odd

Reproduce:
Run FlxTween demo.
Browse to QuadPath tweening

A QuadPath must have at least 3 points to operate and number of points must be a odd.
at flixel.tweens.motion::QuadPath/updatePath()
at flixel.tweens.motion::QuadPath/setMotion()
at flixel.tweens::FlxTween$/quadPath()
at PlayState/startTween()
at PlayState/update()
at flixel::FlxState/tryUpdate()
at flixel::FlxGame/update()
at flixel::FlxGame/step()
at flixel::FlxGame/onEnterFrame()

flixel: [3.0.3]
flixel-addons: [1.0.0]
flixel-demos: git [dev:c:\dev\haxelib/flixel-demos/git]
flixel-templates: git [dev:c:\dev\haxelib/flixel-templates/git]
flixel-tools: [1.0.0]
flixel-ui: git [dev:c:\dev\haxelib/flixel-ui/git]

RPG Interface Demo not building due to missing Firetongue Library

Tried building the RPG Interface Demo, with firetongue localization library installed via git, and I get this in my output:

Building RPG Interace
haxelib run openfl build "C:\Haxe\lib\flixel-demos\git\User Interface\RPG Interface\project.xml" flash
Error: Could not find haxelib "firetongue", does it need to be installed?
Build halted with errors (haxelib.exe).
Done(1)
capture

Haxeflixel Demo Creation

Hey guys, it's Dan (moonpockets). I was wondering if any demos are in need of making and I could give it a shot at making to try to get better at HaxeFlixel :)

I can see that there are open issues under "New Demos" but those are from 5 to 12+ months ago. If any demos are in need of making, I guess I can take a shot at it (you don't have to post it if it's not good enough), and maybe just to get some practice with programming on HaxeFlixel.

Thanks,
Dan.

Update CHANGELOG

Changelogs have been largely ignored, we need to be more on top of this.

Add API Demo

Would there be any interest in an API demo? Since I wrote FlxGameJolt, I thought it might be helpful to have a demo of it's application. This could also include FlxKongregate and, if I get around to it, FlxNewgrounds.

If I were to do this, where should it be located within flixel-demos? Should it be one big demo for all APIs, or several small ones?

Either way I could upload the demo(s) to the respective sites so people can "test drive" them.

RPG Interface eats 100% CPU while doing nothing

RPG interface demo, even complied at release with debugger off - eats 100% CPU.

I mean - it's really doing nothing, at very little - listening to events.

Probably where is burdening code somewhere in updates or slt.

Plz take look, I'm really interested in this lib

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