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glsl-procedural-texture-pattern-generation-fragment-shaders's Introduction

Collection of Procedural Fragment Shaders

Brief Description

The idea here is that each fragment shader is completely self contained, providing all the functions in the file to achieve the desired pattern.

Format of Files.

  • Fragment shader inputs from vertex shader.
  • Fragment shader output. Typically just the pixel colour.
  • Any expected uniforms that should be set outside the fragment shader. (If any present, likely required to be filled for shader to work as expected)
  • Defines.
  • Functions used from other peoples work with credit given.
  • General purpose functions (Likely found across multiple files)
  • Pattern specific functions
  • The main, demonstrating each of the pattern functions.

glsl-procedural-texture-pattern-generation-fragment-shaders's People

Contributors

harri-renney avatar

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