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heraldofanewera's Introduction

CECS-491B_SeniorProject

Coming soon to theatres... :)

heraldofanewera's People

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haroldagnote avatar sjadamem avatar matthewvn25 avatar gallardojose avatar

Watchers

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heraldofanewera's Issues

Sample attack logic/properties

We should have a document that pertains the logic of attacks within the game. Which type of unit should do what type of attack. Etc.

Adding settings for GameManager Application

New settings for GameManager will be necessary for controlling the Game State in the MVVM Architecture:

  • Number of Players
  • Local Play
  • Singleplayer versus Multiplayer
  • Map Data

Refine Unit Factories

Since we have more Unit classes, we need to refine the Unit Factory script to be able to support any types of Unit that we create on the board.

Refine issues with attack logic

Units need to be disabled properly when defeated. This also includes removing them from the board and ignoring them in movement calculations.

Create sample units

Create sample units with basic movement stats so they can move on the board

Build a more complex map using Unity Tilemap tool and sprites/tiles

Use Unity Tilemap tool to paint a sample map using the sprites Sebastian made.
Then try to find a way to parse through the map's tiles and gather their properties and output them in some text format.
We'll copy/paste that text into a "constructor" for a BoardManager in order to regenerate the board that we want.

Implement Basic Attack Logic

Implement attack system in the game. When a unit damages another unit, they will lose HP. When HP goes to 0, the unit is defeated and is removed from the board.

Implement unit classes

Implement all types of unit classes that will be in the game (e.g. flying, cavalier, archer, etc.)

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