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revelation's Introduction

Revelation

A realistic shaderpack for Minecraft: Java Edition, aiming to balance performance and image quality.

Currently working in progress, more features will be added in the future.

Features

  • High quality atmospheric system: precomputed atmospheric scattering, volumetric clouds, volumetric fog and so on
  • Advanced lighting stuff: PCSS, screen-space shadows, subsurface scattering, SH skylight, SSPT, GTAO, etc.
  • Various camera effects: motion blur, bloom, histogram auto-exposure, vignette and more
  • Post-Processing: TAA, CAS, FSR 1.0 and color-grading
  • Complete PBR resource pack support, auto generated normal maps
  • Screen-space reflections and refractions
  • Realistic water and foliage rendering

Compatibility

  • GPUs that support OpenGL 4.0
  • Minecraft 1.17.1 or newer
  • OptiFine HD U H1 or newer
  • As of now, it cannot work properly on Iris

revelation's People

Contributors

haringprogit avatar

Stargazers

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Watchers

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Forkers

moyongxin orzmiku

revelation's Issues

Invisible Terrain

image
Terrain is invisible - only the sky renders.

  • GPU: RTX 2060 SUPER
  • OS: Windows 11
  • Minecraft Version: 1.21
  • Mods: Iris 1.7.3, Sodium 0.5.11. Various others include Biomes O'Plenty and the Replay Mod but I doubt these are relevant. Can provide a full modlist if necessary.

As a side note, include paths fail to resolve if the shaderpack is zipped.

Mixing core and compatibility profile (Iris support)

There are currently three reasons this shader does not load on Iris.

  1. #include is case specific, and it is wrong for Utility.glsl and ScreenSpaceRaytracer.glsl.
  2. You are marking your shaders as compatibility profile, but using the core profile design. This causes Iris to send nothing as the position, making everything invisible. This can easily be fixed by replacing all #version 450 compatibility with #version 450 core.
  3. There is a bug in Iris's core patcher. This will be fixed in the next release

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