OpenGL ES 2.0 study
happyfire / gles2.0 Goto Github PK
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OpenGL ES 2.0 study
载入并显示骨骼动画
管理资源和shader
实现基础的组件系统,用于实现场景中的GameObject
并基于此实现基础的scene graph
vector,
euler angle,
quaternion,
matrix
需要实现Light对象组件
考虑Shader的管理:是否光照,光的数量
基础camera
实现代码控制的接口
实现基于视锥的culling (最终需要和场景管理对接)
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