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Michael Cheng's Projects

finagle icon finagle

A fault tolerant, protocol-agnostic RPC system

fission icon fission

Physically-Based Ray Tracing Renderer

flann icon flann

Fast Library for Approximate Nearest Neighbors

fqfeeder icon fqfeeder

Self-contained, multi-threaded fasta/q parser

fragmentarium icon fragmentarium

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gameengine icon gameengine

Little Game Engine that aims to be Physically Based for the lighting part

geometry-predicates-rs icon geometry-predicates-rs

A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"

geometryfx icon geometryfx

DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)

gibbon icon gibbon

The Geometry and Image-Based Bioengineering add-On for MATLAB

glsg-sample icon glsg-sample

"Hello World" project for usage of Global Liquidity Scene Graph

glsl-optimizer icon glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

gluon icon gluon

A static, type inferred and embeddable language written in Rust.

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