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volleydemo's Introduction

Volley介绍

Volley 是 Goole I/O 2013上发布的网络通信库,使网络通信更快、更简单、更健壮。 适用于数据不大但通信频繁的场景,不适合大文件下载。

Volley功能

  • Json,图像等异步下载
  • 网络请求的优先级处理
  • 缓存
  • 取消请求

Volley使用

1. 添加网络权限

<uses-permission android:name="android.permission.INTERNET"/>

2. 添加volley依赖

compile 'com.android.volley:volley:1.0.0'

3. 字符串请求

public void onStartStringRequest(View view) {
    String url = "http://10.0.2.2:8080/GooglePlayServer/home?index=0";
    StringRequest stringRequest = new StringRequest(url, mStringListener, mErrorListener);
    Volley.newRequestQueue(this).add(stringRequest);
}

4. JsonObject请求

public void onStartJsonObjectRequest(View view) {
    String url = "http://10.0.2.2:8080/GooglePlayServer/home?index=0";
    //Get请求第二个参数传null
    //Post请求第二个参数传JsonObject对象
    JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(url, null, mJSONObjectListener, mErrorListener);
    Volley.newRequestQueue(this).add(jsonObjectRequest);
}

5. JsonArray请求

public void onStartJsonArrayRequest(View view) {
    String url = "http://10.0.2.2:8080/GooglePlayServer/app?index=0";
    JsonArrayRequest jsonArrayRequest = new JsonArrayRequest(url, mJSONArrayListener, mErrorListener);
    Volley.newRequestQueue(this).add(jsonArrayRequest);
}

6. 自定义Gson请求

添加Gson依赖

compile 'com.google.code.gson:gson:2.8.0'

创建Gson请求

public class GsonRequest<T> extends Request<T> {

    private final Response.Listener<T> mListener;

    private Gson mGson = new Gson();

    private Class<T> mClass;//要解析的类的类对象

    public GsonRequest(String url, Class classz,  Response.Listener<T> listener, Response.ErrorListener errorListener) {
        this(Method.GET, url, classz, listener, errorListener);
    }

    public GsonRequest(int method, String url, Class classz, Response.Listener<T> listener, Response.ErrorListener errorListener) {
        super(method, url, errorListener);
        mListener = listener;
        mClass = classz;
    }

    /**
     * 将网络请求的结果用Gson解析成期望的类型,在子线程中调用
     */
    @Override
    protected Response<T> parseNetworkResponse(NetworkResponse response) {
        String parsedString;
        try {
            parsedString = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
        } catch (UnsupportedEncodingException e) {
            parsedString = new String(response.data);
        }
        Log.d(TAG, "parsedString: " + parsedString);
        T result = mGson.fromJson(parsedString, mClass);
        return Response.success(result, HttpHeaderParser.parseCacheHeaders(response));
    }

    /**
     * 分发解析后的结果,在主线程中调用
     */
    @Override
    protected void deliverResponse(T response) {
        mListener.onResponse(response);
    }
}

发送请求

public void onStartGsonRequest(View view) {
    String url = "http://10.0.2.2:8080/GooglePlayServer/home?index=0";
    GsonRequest<HomeBean> request = new GsonRequest<HomeBean>(url, HomeBean.class, mHomeBeanListener, mErrorListener);
    Volley.newRequestQueue(MainActivity.this).add(request);
}

7. 图片请求

public void onStartImageRequest(View view) {
    String url  = "http://10.0.2.2:8080/GooglePlayServer/image?name=image/home01.jpg";
    //第三第四个参数分别用于指定允许图片最大的宽度和高度,如果指定的网络图片的宽度或高度大于这里的最大值,则会对图片进行压缩,
    // 指定成0的话就表示不管图片有多大,都不会进行压缩。第三第四个参数分别用于指定允许图片最大的宽度和高度,如果指定的网络图片
    // 的宽度或高度大于这里的最大值,则会对图片进行压缩,指定成0的话就表示不管图片有多大,都不会进行压缩。
    ImageRequest request = new ImageRequest(url, mBitmapListener, 0, 0, Bitmap.Config.RGB_565, mErrorListener);
    Volley.newRequestQueue(this).add(request);
}

8. 请求队列的封装

一个应用只需一个RequestQueue, 不必每次发请求都创建一个请求队列。

public class NetworkManager {

    private static NetworkManager sNetworkManager;

    private RequestQueue mQueue;

    public static NetworkManager getInstance() {
        if (sNetworkManager == null) {
            synchronized (NetworkManager.class) {
                if (sNetworkManager == null) {
                    sNetworkManager = new NetworkManager();
                }
            }
        }
        return sNetworkManager;
    }

    public void init(Context context) {
        mQueue = Volley.newRequestQueue(context);
    }

    public void sendRequest(Request request) {
        mQueue.add(request);
    }
}

9. NetworkImageView的使用

设置网络图片

mNetworkImageView = (NetworkImageView) findViewById(R.id.network_image_view);
mNetworkImageView.setDefaultImageResId(R.mipmap.ic_launcher);//设置默认图片
String url  = "http://10.0.2.2:8080/GooglePlayServer/image?name=image/home01.jpg";
mNetworkImageView.setImageUrl(url, NetworkManager.getInstance().getImageLoader());

ImageLoader的封装

ImageLoader是加载和缓存网络图片的工具。由于它也要用到RequestQueue, 一个应用也只需要一个ImageLoader,所以同样的封装到NetworkManager中。

public void init(Context context) {
    mQueue = Volley.newRequestQueue(context);
    mImageLoader = new ImageLoader(mQueue, new ImageLruCache(DEFAULT_IMAGE_CACHE_SIZE));
}


/**
 * 图片内存LRU缓存
 */
private static class ImageLruCache extends LruCache<String, Bitmap> implements ImageLoader.ImageCache{


    public ImageLruCache(int maxSize) {
        super(maxSize);
    }

    /**
     * 返回对应key的bitmap的大小,当存入缓存时,要计算是否超出缓存的最大值
     */
    @Override
    protected int sizeOf(String key, Bitmap value) {
        return value.getByteCount();
    }

    /**
     * 返回对应url的图片缓存
     */
    @Override
    public Bitmap getBitmap(String url) {
        return get(url);
    }

    /**
     * 存入缓存
     */
    @Override
    public void putBitmap(String url, Bitmap bitmap) {
        put(url, bitmap);
    }
}

Volley的封装层级

Volley的封装级别类似Retrofit,FunHttp。 Retrofit,FunHttp都是对OKhttp的一层封装,解决了数据转换和线程切换等问题。 Volley内部使用HttpClient或者HttpURLConnection完成网络请求,由于Volley的良好扩展性,还可以配置使用Okhttp进行网络请求。 可以看出HttpClient,HttpURLConnection,Okhttp属于同一层级,Retrofit,Volley,FunHttp属于同一层级。

Volley工作流程

icon

  1. 线程管理
  2. 缓存的管理
  3. 发送网络请求过程
    1. 在主线程把请求加入请求队列
    2. 缓存线程查询请求是否有缓存,如果有缓存,则从缓存中获取数据解析返回给主线程,如果没有缓存,把请求分发给网络线程
    3. 网络线程发送请求,从服务器获取数据,解析后返回给主线程

Volley的源码分析

不要纠结细节,看主要逻辑和框架

如何阅读源码

源码分析大全

请求队列的初始化

  1. 磁盘缓存的初始化(DiskBasedCache)mCache
  2. 执行网络请求对象(Network)的创建 mNetwork
  3. 初始化网络请求的线程池mDispatchers = new NetworkDispatcher[threadPoolSize];,默认大小是4.
  4. 创建网络请求响应和错误的分发器mDelivery=new ExecutorDelivery(new Handler(Looper.getMainLooper()))

请求队列的启动

  1. 创建缓存分发器,启动该线程,执行run方法,run方法里面初始化磁盘缓存(把缓存文件的头读取出来,存入集合)

     mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
     mCacheDispatcher.start();
    
  2. 创建网络分发器并且启动

     // Create network dispatchers (and corresponding threads) up to the pool size.
     for (int i = 0; i < mDispatchers.length; i++) {
         NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                 mCache, mDelivery);
         mDispatchers[i] = networkDispatcher;
         networkDispatcher.start();
     }
    

发送请求

  1. 首先网络请求添加到缓存请求队列mCacheQueue,CacheDispatcher的run方法里面的监控mCacheQueue,如果mCacheQueue有请求,则拿出来,查看是否有缓存,如果有并且没有过期,则解析网络缓存的结果,分发到主线程
  2. 请求加入到网络请求队列mNetworkQueue,NetworkDispatcher的run方法里面监控mNetworkQueue,如果有请求,则拿出来发送网络请求,获取到结果后解析,然后存入缓存,最后分发到主线程。

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