Simple library to detect motion for iOS by arturdev .
Based on location updates and acceleration.
###Requierments iOS > 6.0
Compatible with iOS 7
Works on all iOS devices (i.e. not need M7 chip)
Copy SOMotionDetector folder to your project.
Link CoreMotion.framework, CoreLocation.framework.
Import "SOMotionDetector.h" file and implement
protocol.
#import "SOMotionDetector.h
@interface ViewController ()<SOMotionDetectorDelegate>
@end
Set SOMotionDetector's delegate to self
[SOMotionDetector sharedInstance].delegate = self;
Implement delegate methods
- (void)motionDetector:(SOMotionDetector *)motionDetector motionTypeChanged:(SOMotionType)motionType
{
}
- (void)motionDetector:(SOMotionDetector *)motionDetector locationChanged:(CLLocation *)location
{
}
- (void)motionDetector:(SOMotionDetector *)motionDetector accelerationChanged:(CMAcceleration)acceleration
{
}
You are done!
Now to start detection motion just call
[[SOMotionDetector sharedInstance] startDetection];
To stop detection call
[[SOMotionDetector sharedInstance] stopDetection];
###Detecting motion types
typedef enum
{
MotionTypeNotMoving = 1,
MotionTypeWalking,
MotionTypeRunning,
MotionTypeAutomotive
} SOMotionType;
/**
*@param speed The minimum speed value less than which will be considered as not moving state
*/
- (void)setMinimumSpeed:(CGFloat)speed;
/**
*@param speed The maximum speed value more than which will be considered as running state
*/
- (void)setMaximumWalkingSpeed:(CGFloat)speed;
/**
*@param speed The maximum speed value more than which will be considered as automotive state
*/
- (void)setMaximumRunningSpeed:(CGFloat)speed;
/**
*@param acceleration The minimum acceleration value less than which will be considered as non shaking state
*/
- (void)setMinimumRunningAcceleration:(CGFloat)acceleration;