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hafewa's Projects

procedural-painting icon procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

procedural-planet-generation icon procedural-planet-generation

This is an older version of a procedural planet generation. I'm actually working on an other version that is way better optimized and have a lot of added features. Feel free to use this code until I upload the new one. Note: if u plan on using it i recomend to implement an octree for finding the tiles that need to be load, it improve the loop time a lot.

proceduralcity icon proceduralcity

Unity demo that uses a few tricks to build random nice-looking 3D cities

procedurally-generated-terrains icon procedurally-generated-terrains

Adventures in procedurally generated terrain, using the Unity engine. Used Perlin Noise with octaves to create a semi-realistic landscape.

proceduralterrainblending icon proceduralterrainblending

Unity Project, blending different landmass types seamlessly to create believable procedural infinite terrain.

proceduralterrainunity icon proceduralterrainunity

A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.

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