Comments (8)
I made a mistake reporting this: I encountered it in 749. In any case I just
tried
757 myself and it's still doing it.
Original comment by [email protected]
on 28 May 2008 at 7:11
from opentyrian.
And looking through the docs more, I find that there's a command to ask it
nicely not
to grab the mouse, meaning the problem here might just be that the ungrab
command is
unobvious and the game doesn't realized when the mouse has escaped it by other
means.
Original comment by [email protected]
on 28 May 2008 at 7:34
from opentyrian.
Have not been abel to reproduce this. Marking as invalid.
Original comment by [email protected]
on 22 Jun 2008 at 4:13
from opentyrian.
Oops, just reproduced this, and I have a fix in mind.
Original comment by [email protected]
on 22 Jun 2008 at 4:48
- Changed state: Accepted
- Added labels: OpSys-Windows
from opentyrian.
It does this in Vista too if it's any concern
Original comment by [email protected]
on 2 Apr 2009 at 9:10
from opentyrian.
Actually I can't reproduce this and forgot what my fix was, so if anyone has a
surefire way to do it, mention it here.
Original comment by [email protected]
on 12 Nov 2009 at 3:30
from opentyrian.
Basically the bug is that it grabs the cursor when it shouldn't be grabbing the
cursor. It needs to ONLY grab the cursor when it is clearly INSIDE the window,
not merely over the title bar, and ONLY when a mouse button is pressed. ANY
OTHER TIME it need to LEAVE THE CURSOR ALONE!!!
Original comment by [email protected]
on 4 Aug 2011 at 2:04
from opentyrian.
As far as I can see, this is an SDL bug. I've had it repeatedly happen to me on
other SDL applications that grab the mouse (DosBox, VVVVV). Might be worth
testing to see if this is still present on recent SDL (1.3/2.0/whatever it is
these days).
Original comment by [email protected]
on 23 Feb 2012 at 3:04
- Changed state: Invalid
from opentyrian.
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from opentyrian.