Comments (15)
Original comment by [email protected]
on 20 Mar 2008 at 2:27
- Added labels: Branch-Enhanced, Type-Enhancement
- Removed labels: Type-Defect
from opentyrian.
Yes, Tyrian's weapon balance is WAYYYYYY off. That'll be fixed eventually. I
hope.
Original comment by [email protected]
on 21 Mar 2008 at 5:31
- Changed state: Accepted
from opentyrian.
Nice, I expect that because we can play a more elegant game.
Thank =D
Original comment by [email protected]
on 29 Mar 2008 at 9:03
from opentyrian.
I gotta agree that balance is really bad in Tyrian. Out of a two dozen (or so)
weapons there are only three or four that worth buying, everything else is
pretty
much crap (especially when you bought laser).
Original comment by [email protected]
on 13 Apr 2008 at 11:40
from opentyrian.
Not just weapons either... at the very beginning of Tyrian, there were five or
six
each of generators and shields that are, for all intents and purposes, useless.
I also suggest to the programmers, a modular system might be in order. One or
more
table files could be used to define the attributes of weapons, as opposed to
hard-coded values. This would also allow for a much more mod-able game.
Original comment by [email protected]
on 7 Aug 2008 at 11:17
from opentyrian.
These "table files" already exist. Well, it. It's tyrian.hdt
Original comment by [email protected]
on 7 Aug 2008 at 9:52
from opentyrian.
Original comment by [email protected]
on 7 Nov 2008 at 3:57
- Added labels: Priority-Low
- Removed labels: Priority-Medium
from opentyrian.
tyrian.hdt isn't readable by a text editor, it appears to be hexadecimal. I was
thinking more along the lines of a text file that contains the names and damage
values of the various weapons.
Original comment by [email protected]
on 29 Nov 2008 at 9:24
from opentyrian.
I tried a text file once (well, XML, actually), and the resulting file was
several mb
in size and took about a minute to parse, so I don't think text files are a
feasible
option.
Original comment by [email protected]
on 29 Nov 2008 at 10:21
from opentyrian.
Text files first, then compile it to some like .hdt file. Then the game loads
the
.hdt faster. I guess that is how actually works tyrian. Or... what about
compressing it?
Original comment by [email protected]
on 29 Nov 2008 at 10:56
from opentyrian.
Compressing make parse times go up, not down. =P
About compiling, that's a good option, and I think that would be something to
look
into. Would be probably be best used with a new file format, though.
Original comment by [email protected]
on 29 Nov 2008 at 11:05
from opentyrian.
Just because its not a text file now doesn't mean that it can't be programmed
as one.
There are obvious hurdles for the programmers, and I don't pretend to know the
difficulty of such a modification. On the other hand, it would allow for mods
and new
full games to be produced much more easily. Right now it appears to be something
that's compiled along with the game.
Original comment by [email protected]
on 30 Nov 2008 at 5:29
from opentyrian.
Original comment by [email protected]
on 8 Mar 2009 at 9:34
- Added labels: Gameplay
from opentyrian.
on a related note, the rear weapon guided microbombs also seem to target
indestructible objects. and for being the last non-secret weapon, they're
pretty
weak.
Original comment by [email protected]
on 18 Jun 2009 at 8:07
from opentyrian.
Moved to bitbucket:
http://bitbucket.org/yuriks/opentyrian-enhanced/issue/13/balance-fixes-in-the-ga
me-data
Please continue the discussion there.
Original comment by [email protected]
on 7 Nov 2009 at 12:23
- Changed state: Relocated
from opentyrian.
Related Issues (20)
- music device HOT 2
- Move ~/.opentyrian to a proper place (follow XDG standards) HOT 5
- UP arrow locked in pressed state. HOT 3
- Can't drag window HOT 9
- Arcade mode ships on 1 player full game mode HOT 4
- void fade_song() not implemented HOT 3
- The Xcode project file probably need to be updated for rev 4db92ac2c1f6 HOT 2
- Allow Detailed Customization of Player Controls HOT 1
- Internal game frame rate adjustable to 60Hz instead of 70Hz on the SDL2 branch HOT 8
- Can't play in Tyrian 2000 mode HOT 2
- Using GCC 4.8.1 will result in io.h error: unknown type name 'off64_t' HOT 1
- Uninitialized values HOT 3
- Can't toggle fullscreen HOT 1
- Game freezes while using Xbox 360/XInput controller with changed configuration HOT 6
- Assertion failure when backing out of episode select menu HOT 2
- Ship .desktop file HOT 2
- SDL2 Port (was: Fullscreen problems) HOT 2
- Crash upon completing level Tyrian X HOT 2
- Space key problems HOT 3
- "UP" button always depressed
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from opentyrian.