Comments (11)
I've been unable to reproduce this, since it's quite possible that I would need
to
replicate your exact timing.
Original comment by [email protected]
on 27 Mar 2008 at 12:38
from opentyrian.
The boss what I mean is that shoot you green balls. It have arms and you only
choice
to kill him is shooting in the middle (it is not really an eye, it is same as an
eye). You can be confused with the eye boss what is more like an eye. It is
like an
espher with arms. It is easy to die with him because he hit you with that green
balls
so easy you have little space to move around (you can touch easily the arms too
and
you die). Then you kill him and you die at the same time that is not hard to
reproduce just put in the middle of him (you will be hit with balls and you
will be
touching the boss hiting him with weapon and he will kill you with the restant
green
balls after he die). So both, the boss and you will die.
That green balls are so fast then evade one is really hard (that are like a
green
ball weapon that you have). That balls are more like a green pearl.
Original comment by [email protected]
on 29 Mar 2008 at 9:00
from opentyrian.
Eh... I think I know what boss you're talking about. I think it's level 2 or 3
of
episode two...
And I did die along with him and it just dropped me back to the ship screen
without
clearing the level. No sefaults for me.
Original comment by [email protected]
on 16 Jun 2009 at 7:02
from opentyrian.
enemy (Boss) at end of the first level for example. If you die and he, you
can't pass
level. after short time, game segfault. I think it's affected to all bosses. I
Use
windows operation system (XP Pro x86_64) and clasic version of game r949. Seems
bug
is still there =/
Original comment by [email protected]
on 28 Jun 2009 at 11:45
from opentyrian.
are you playing arcade or full game?
Original comment by [email protected]
on 28 Jun 2009 at 8:13
from opentyrian.
arcade
Original comment by [email protected]
on 30 Jun 2009 at 3:04
from opentyrian.
Sorry for double posting, I think I must test it in linux, but later :)
Original comment by [email protected]
on 30 Jun 2009 at 3:04
from opentyrian.
I still cannot reproduce this. If I die at the same time as the boss on
epidose 1
level 1, the level continues scrolling and eventually I pass the level.
Original comment by [email protected]
on 12 Aug 2009 at 10:57
- Changed state: WorksForMe
from opentyrian.
Now I need to test it newly. But in my case that was when I died in an advanced
level
not in the level 1. In arcade mode too.
Maybe now that is solved? I need to play to test that :P
Original comment by [email protected]
on 13 Aug 2009 at 1:03
from opentyrian.
I just managed to get this on Gyges in Arcade Mode. I lost a life right as the
boss died, and the victory music played as my ship respawned. The game then
tried to exit the top of the map and promptly crashed to the desktop.
Note: I was running the game in Windows and got no error message at all, but a
crash is a crash.
Original comment by [email protected]
on 23 Sep 2010 at 10:20
from opentyrian.
I've that same error in Windows XP, but it was against the first boss of the
game, it fired its homing shots against me and I was really low shield & armor.
Then they destroyed me and I was just alive and trapped in the level '-'
Original comment by [email protected]
on 6 Oct 2010 at 5:18
from opentyrian.
Related Issues (20)
- music device HOT 2
- Move ~/.opentyrian to a proper place (follow XDG standards) HOT 5
- UP arrow locked in pressed state. HOT 3
- Can't drag window HOT 9
- Arcade mode ships on 1 player full game mode HOT 4
- void fade_song() not implemented HOT 3
- The Xcode project file probably need to be updated for rev 4db92ac2c1f6 HOT 2
- Allow Detailed Customization of Player Controls HOT 1
- Internal game frame rate adjustable to 60Hz instead of 70Hz on the SDL2 branch HOT 8
- Can't play in Tyrian 2000 mode HOT 2
- Using GCC 4.8.1 will result in io.h error: unknown type name 'off64_t' HOT 1
- Uninitialized values HOT 3
- Can't toggle fullscreen HOT 1
- Game freezes while using Xbox 360/XInput controller with changed configuration HOT 6
- Assertion failure when backing out of episode select menu HOT 2
- Ship .desktop file HOT 2
- SDL2 Port (was: Fullscreen problems) HOT 2
- Crash upon completing level Tyrian X HOT 2
- Space key problems HOT 3
- "UP" button always depressed
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from opentyrian.