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GoogleCodeExporter avatar GoogleCodeExporter commented on August 11, 2024
I have finished implementing two new methods in the StateManager: 
InactivateActiveState and ResetActiveState.  The InactivateActiveState will 
make the currently active state inactive without calling its DeInit method.  
That way the state can retain its assets.  The ResetActiveState will pause the 
currently active state, call its ReInit method (newly added to the IState 
interface class), and resume the currently active state.  This will allow you 
to restart the currently active state.  This is the only way the ReInit method 
is called so far.  I also added better handling of HandleCleanup for recently 
dropped states.  Previously, the DropActiveState would not call HandleCleanup 
ever.  Now it gets called by IState::DoInit if mCleanup is true, this means 
that ALL game states should call IState::DoInit FIRST before performing their 
own DoInit stuff.

Original comment by [email protected] on 19 Feb 2011 at 4:38

  • Changed state: Fixed

from gqe.

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