Comments (5)
The include file direct.h can be safely removed. There is still an issue with
building the demo example (which is not that great yet anyway) on linux that
will be fixed with my changes to the CMake build scripts in the next week or
so. I'm just finishing up my fixes for building the demo application and will
be uploading it soon.
Original comment by [email protected]
on 2 May 2011 at 1:26
- Changed state: Started
from gqe.
I tried removing direct.h and got errors. Ill do a fresh checkout and post my
results.
Original comment by [email protected]
on 2 May 2011 at 2:34
from gqe.
Ok, did it again. The error I got was at line 189 in the asset manager .cpp.
" iter = mConfigs.erase(iter); "
I changed it to "mConfigs.erase(iter);" and it seems to compile and run ok. I
also converted to sfml 2.0. if you would like the files.
Original comment by [email protected]
on 3 May 2011 at 10:20
from gqe.
The correct fix should be mConfigs.erase(iter++) and was a previously reported
issue that has been corrected in the Wiki page (and my code that isn't yet
uploaded). I also have the SFML 2.0 changes in my code that isn't yet uploaded
but hopefully will be within the next week. Thanks for reporting back the
error you received. I'm trying to get my Linux install fixed on my laptop so I
can check for these errors for future releases.
Original comment by [email protected]
on 4 May 2011 at 12:14
from gqe.
I have just posted GQE v0.6 that will hopefully fix the Linux compile issues.
Please confirm and report back if this is not the case.
Original comment by [email protected]
on 22 May 2011 at 2:02
- Changed state: Fixed
from gqe.
Related Issues (20)
- Can't compile Example on Linux HOT 9
- find_package no finds SFML HOT 7
- Example HOT 3
- Newest SFML 2.0 isn't supported... HOT 2
- Combine SFMLx-Proj with GQE to make creating GQE project easier HOT 2
- CMake error when installing tictactoe HOT 4
- #include <stdint.h> in Config.hpp with Visual Studios HOT 2
- strcasecmp HOT 4
- tictactoe not linking HOT 1
- Clock issues with GetElapsedTime() in SFML 2.0 HOT 1
- GQE for SFML 2rc and CMake 2.8 HOT 3
- Property values from prototypes do not carry over to instances. HOT 2
- collision system needs to give better data
- Let the AssetManager automaticly clean up. HOT 3
- AssetManager should be able to read a asset 'collection' file. HOT 2
- Direct.h header not present on Mac HOT 3
- Need fallback fonts for different OSs. HOT 3
- Assertions need to be replaced with real error messages for release mode compiles. HOT 4
- Can't build on Ubuntu 10.10 HOT 1
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