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GoogleCodeExporter avatar GoogleCodeExporter commented on August 11, 2024
I have been investigating this issue from the perspective of how to make 
animations smoother in GQE.  I believe I have found a potential solution: I 
propose adding an additional Update method for each State that will be 
gaurrenteed to be called exactly once for every Draw method call.  This way you 
can use the provided elapsed time value to correctly update all position 
related variables and thus provide smooth animations.  The current Update 
method will still be called at a fixed rate specified by the mUpdateRate 
variable in the App class.  This way you will always have a fixed Update method 
that is gaurrenteed to be called at a fixed rate regardless of the speed of the 
computer and a variable Update method that will be called at the variable rate 
of the computer, satisfying both types of game engine processing design.

Original comment by [email protected] on 1 Apr 2011 at 6:21

from gqe.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 11, 2024

Original comment by [email protected] on 14 Apr 2011 at 4:04

  • Changed state: Accepted

from gqe.

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