Comments (2)
I have been investigating this issue from the perspective of how to make
animations smoother in GQE. I believe I have found a potential solution: I
propose adding an additional Update method for each State that will be
gaurrenteed to be called exactly once for every Draw method call. This way you
can use the provided elapsed time value to correctly update all position
related variables and thus provide smooth animations. The current Update
method will still be called at a fixed rate specified by the mUpdateRate
variable in the App class. This way you will always have a fixed Update method
that is gaurrenteed to be called at a fixed rate regardless of the speed of the
computer and a variable Update method that will be called at the variable rate
of the computer, satisfying both types of game engine processing design.
Original comment by [email protected]
on 1 Apr 2011 at 6:21
from gqe.
Original comment by [email protected]
on 14 Apr 2011 at 4:04
- Changed state: Accepted
from gqe.
Related Issues (20)
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