Name: Graham Wihlidal
Type: User
Company: @EpicGames
Bio: Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
Twitter: gwihlidal
Location: Edmonton, Alberta. Canada
Blog: http://www.wihlidal.ca
Graham Wihlidal's Projects
Open 3D Model Viewer - A quick and powerful 3D model viewer
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.
Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.
Collection of rust crates providing rendering abstractions.
RenderDoc is a stand-alone graphics debugging tool.
Rapid prototyping tool for GPU rendering
Simple rANS encoder/decoder (arithmetic coding-ish entropy coder).
Automatically exported from code.google.com/p/sbe-helloworld
A single-header library with a simplified interface for Vulkan synchronization
Making it easier to work with shaders
Rust bindings for SMOL-V
Common rust abstraction around a variety of compression codecs.
Google Cloud text-to-speech prototype
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications
A gRPC micro-service that exposes mesh loading routines under a common cloud-based abstraction.
A gRPC micro-service that exposes a variety of GPU shader compilers under a common cloud-based abstraction.
A gRPC micro-service that exposes texture compression routines under a common cloud-based abstraction.
Make your Visual Studio Portable
Rust bindings for AMD Vulkan Memory Allocator (VMA)
Simplified Vulkan synchronization logic, written in rust
Automatically exported from code.google.com/p/voxelpipe
A Rust library for invoking and capturing the output of the vswhere utility.
Easy to integrate Vulkan memory allocation library
REST service controller for the rack mountable TESmart 8-port HDMI enterprise-grade KVM switch (TES-HKS0801A1U-USBK)
Rust bindings to Windows API