![Video](https://raw.githubusercontent.com/mikhomak/Images/master/Erbium/VideoTrailer.PNG)
Highly customizable third person character for quick set up for prototyping your game
No need of any assets from the asset store. All created in pure C#
Check wiki if you want to know more
Physic-based character that uses rigidbody |
![Physic-based character](https://raw.githubusercontent.com/mikhomak/Images/master/Erbium/erbium%203d%20person%20camera.png) |
![Top-down](https://raw.githubusercontent.com/mikhomak/Images/master/Erbium/erbium%20top%20down%20camera.png) |
Supports different camera views, such as normal 3RD person action camera, top-down camera, side-view camera |
Built in damage system with armour, damage type, different hurtboxes for the charachter, etc.. |
![Attack](https://raw.githubusercontent.com/mikhomak/Images/master/Erbium/attack.png) |
![Combo](https://github.com/mikhomak/Images/raw/master/Erbium/combos.gif?raw=true) |
Fast and strong combo attacks that could be mixed together |
Sliding & crouching and other types of movement |
![Crouching](https://github.com/mikhomak/Images/raw/master/Erbium/crouching.png?raw=true) |
![Tets](https://github.com/mikhomak/Images/raw/master/Erbium/integration%20tests.PNG?raw=true) |
Integration Tests that help you find bugs in every stage of development |
Code was built with an idea to be expanded |
![Code](https://github.com/mikhomak/Images/raw/master/Erbium/Abstract%20movement.PNG?raw=true) |
- Cameras: 3rd person action, top-down, side-view
- Movements: ground, midair, crouch, slide, attack
- Root motion
- Jump
- Combo system
- Timer manager
- Invincibility time after taking damage
- Armour calculation(not the meshes)
- Tests
Work still in progress,
See the progress on Trello