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guillaumechereau avatar guillaumechereau commented on July 3, 2024 3

Agreed. This is important. I think I will make it so that the qubicle matrices are imported as separated layers, and saved the same way.

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darkhog avatar darkhog commented on July 3, 2024

This. This is extremely important in modding certain games such as Staxel. In some ways Goxel is already superior to Qubicle, but this is required as layers/matrices have meaning for Staxel so they need to be preserved.

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guillaumechereau avatar guillaumechereau commented on July 3, 2024

OK I just pushed some changes to qubicle import/export, so that now we keep the matrices as layers.
I haven't tested much yet.

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YarlBoro avatar YarlBoro commented on July 3, 2024

I've done some tests with files that have 12-18 matrices. Loading and saving .qb files, while keeping layers/matrixes, works! :)
Colors, structure and orientation seem to be fine so far.
I will report if I will encounter any bugs.

Thank You, this one is a huge time saver!

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darkhog avatar darkhog commented on July 3, 2024

How about size of the bounding box in case of matrices that have oversized bounding boxes with lots of empty space around? In case of certain items for Staxel (clothes/accessories), it matters for the size of the bounding boxes to be preserved even if actual voxel thing is just few voxels in size.

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guillaumechereau avatar guillaumechereau commented on July 3, 2024

Yes that should be taken into account in the import/export, I'll add this.
Actually, I am almost considering forcing all layers to have a bounding box, even a very large one, to avoid confusion.

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darkhog avatar darkhog commented on July 3, 2024

Yes, that would be a good thing. I mean, Qubicle does that for matrices and no one is complaining. BTW. Does Goxel compress exported QBs? Some voxel programs I know of don't do that so I want to know.

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guillaumechereau avatar guillaumechereau commented on July 3, 2024

For the moment goxel doesn't use compression in the QB export. Would be nice to have this as an option.

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