Comments (6)
Hello, to answer your questions:
- There is no build in updates, you have to manually download new versions of goxel when they get released.
- You can import an image into a plane of 1 voxel depth (import 2d image and then convert it to mesh). But no simple way to project that into a mesh. Do you have a use case? Maybe it's possible to achieve something close using an intersection layer.
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Hello, to answer your questions:
- There is no build in updates, you have to manually download new versions of goxel when they get released.
- You can import an image into a plane of 1 voxel depth (import 2d image and then convert it to mesh). But no simple way to project that into a mesh. Do you have a use case? Maybe it's possible to achieve something close using an intersection layer.
Well, in my case I use blockbench for making large models but I really like my own paint editor, so Exporting that to a PNG and then dragging that texture into Blockbench and using the UV Editor to line things up and get the colors on, or just one large box big enough to hold the entire texture is really useful to have since I don't want to repeat making the textures over and over again on different apps.
One more question, do the colors of the voxels export as materials?
from goxel.
I see. At the moment this is not very easy. The only way I can think of would be to extrude the 2d image and then use an intersection operation to apply the color into the model. Not very easy I guess.
The voxel colors can be exported as material or vertices attributes, at least with the gltf export.
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Oh also I got another question, does goxel support objects, so if i'm making a vehicle I can easily find out which is a wheel and not by objects? They're treated as separate meshes so I'd assume that's all they are.
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Related Issues (20)
- Right control does not work HOT 2
- Feature Request: Import png slices HOT 1
- Imported models are automatically clipped HOT 4
- Req: Ability to change camera movement buttons. HOT 2
- Feature request: Symmetry Axes Snapping to the center of the workspace HOT 2
- Unable to import any image HOT 8
- Question: Animations HOT 3
- Official website goxel.xyz not available HOT 2
- Brush is not Lining up with Mouse Pointer HOT 1
- File Dialogues not Appearing HOT 7
- 0.15 appimage doesn´t work on Ubuntu 22.04 HOT 3
- [Bug]Main Window Marked as Unresponsive when Dialog is open HOT 1
- [Feature Request] Extrude Tool Improvement HOT 5
- [bug] goxel crashes while exporting (.png, .vxl) / saving files (.gox) on macos sonoma HOT 4
- [Bug] Selection Tool not Obeying Size HOT 2
- ext_src/stb/stb_image.h fails to compile on newer versions of GCC due to -Werror=stringop-overflow HOT 2
- compilation with clang fails due to -Wnan-infinity-disabled HOT 6
- feat request / question : exporting optimized meshes with no redundant vertices (possible workaround via Blender) HOT 4
- Feature Request: Search layers by name, hover block to see layer HOT 3
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