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mapeditor's Issues

???

Can't help but ask, on a former issue you posted.....

GTACoop
"This mod is no longer supported. I'm working on another multiplayer mod, which is not focused on co-op."

I'm just wondering if you've found the time to develop such a mod?

Change loading/offloading of maps with different programming language.

Dear Guadmaz.

Let me first start with thanking you for letting us use this mod. As it is amazing and we have been enjoying ourselves building some nice interiors for The Savehouse Mod. We are planning on building 69 house interiors and 20+ hotel/apartments (this is going to take a while :-) ) but we just done 2 trailers and 1 house.

And we are experiencing FPS drop as well as the users of our mod especially by the house. These interiors are built inside ingame exteriors.

What we would love to do is to load a map when going inside and unload going outside. We written our mod in the .lua language. But we are looking into converting to C++ and maybe C#.

Can you advise us on how we could do that. And if it is possible to do it with .lua and/or C++.

Deleting world props

I wanted to delete some already existing props to make the map look nicer. Now the game crashes after being in the area for a while o going into editor mode. Is there a away I could bring these props back, or maybe fix the issue in the programming?

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