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Thimbleweed Park sequel?

Hi

Is the plan to update this game into a full Thimbleweed Park sequel?
Or is development stopped and will this stay a free game, not being worked on anymore?
Or will updates be made but still staying a free game?

thx

No engine for Linux?

Hi, tnx for sharing this. I love your work (since I was a kid).
However, I have only linux laptops at home, can you please, please, please, build the engine also for linux?

(I can help, but obviously I don't have the sources)

Please consider enabling the documentation on this repo with Github Pages

Hello,

I forked this repo and with just a few clicks, I have the docs up and running: https://deckarep.github.io/DeloresDev/HelpDocsHtml/home.html

This repository could do the same:

  • Click Settings (next to Insights)
  • Click Pages (enable this)
  • Keep setting: Deploy from branch
  • Set setting: /root - which will just feed the entire repo as a site

Once enabled (after a few minutes) the docs should be available at: https://grumpygamer.github.io/DeloresDev/HelpDocsHtml/home.html and this link can be referenced in the README.md file.

Linux executable

Hi

Is the Linux executable available already? Or are there no plans to make it?

Dutch translation

Hi

I'm new to this game. I was wondering if Dutch translation is available?
I see poeple here asking questions about translations.

Thx

save game

Hi

Since the game can't be saved manually, I was wondering at what point (after doing which tasks) it's saved automatically?
Can't find any explanation.

Possible minor bug found, with initializing Actors

if ("min_use_dist" !in actor) min_use_dist <- MIN_USE_DIST

Hello, I don't think this was intended...but it looks like two global variables are created on these two lines called: min_use_dist and min_talk_dist.

Maybe the code should have been...

if ("min_use_dist" !in actor) actor.min_use_dist <- MIN_USE_DIST
if ("min_talk_dist" !in actor) actor.min_talk_dist <- MIN_TALK_DIST

I think they should be tacked onto the actor object and not global.

A few questions if anyone knows!

  1. Before some commands like TEXT(11118, "the Nickel News door") or SAY(11099, "....") what do these numbers mean and how are they determined?
  2. There is a script in PostOffice.dinky for starting the postalWorkerWorking thread animation. I noticed that this loop was defined as a while YES but I changed it to a do loop and it still works. Is there any difference in the two approaches or when you'd use one vs the other?
  3. I'm not 100% but I suspect there is a way to hot-reload/refresh code changes? If I edit the script text files is there a way to force the engine to reload the script without exiting and starting the game over entirely?

Just a curious question on dinky as a language. I understand it's based on Squirrel? Is it a modified version of Squirrel or entirely homegrown? What is it about Dinky that Squirrel was lacking to motivate the creation of Dinky?

I love learning about this engine and how it was created. Thanks for sharing!

Can't change language back to English

Select any other language first then switch back to English but loadtsvtable() still loads the previous translation file. I'm testing on macOS 10.15.6 with engine 1.0.6.

Screen Shot 2020-09-25 at 10 03 38

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