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S.T.A.L.K.E.R. G.A.M.M.A.

S.T.A.L.K.E.R. Anomaly G.A.M.M.A. modpack "actively updated" files are stored in this repository.

For the complete client (heavy, rarely modified files) necessary for this repository to work, you need to download it from the associated discord server where a team of people is ready to help you with your questions and potential issues related to this project:

https://discord.gg/stalker-gamma

Contributing

Any Pull Request should be made to the dev2 branch. Anyone can contribute to this project.

Credits

GAMMA is a large project using the work of many talented modders, and each and everyone one of them are contributing to making Stalker Anomaly a better experience. I would thus like to thank all the modders involved in this project by making all the GAMMA addons free to use, edit and repost with modifications as long as the source is indicated (original addon author, from Stalker GAMMA). For numbered addons (105-), original authors must be contacted before repost and modifications. Repost of unmodified individual parts of this project are not recommended and may harm the community in the long run because updates happen quite often in this repository and it is thus better to directly post links to the relevant files stored here.

Description

G.A.M.M.A. stands for Gigantic Automated Modular Modpack for Anomaly.

G.A.M.M.A. aims at providing a balanced survival, scavenging, cooking, crafting and repairing focused experience with a long progression and smooth gameplay.

The main motivation behind this project is to provide an easy to install, automatically updated and modular modding platform for Stalker Anomaly, with base parameters and gameplay mechanics setup to create a meaningful and enjoyable sense of progression.

This modpack is 100% copyright free since it redistributes little to no copyrighted content developed by other modders. Indeed, G.A.M.M.A. downloads every add-on directly from moddb or github, and installs them automatically. You will thus directly support modders by installing G.A.M.M.A. On top of this, each addon original source (moddb or github page) is directly accessible from the Mod Organizer 2 instance by right-clicking addons > visit moddb.com.

Many addons are developped exclusively for this project, including:

  • A new UI.
  • A rebalanced survival experience focused on crafting, repairing and cooking.
  • A new economy where traders will only sell you supplies, and where good ammunition will only be available to trustful stalkers.
  • New starting loadouts focused on providing pistols, SMGs or WW2 guns to have a smoother start with calibers for which you can buy ammo. It also gives you the basic tools to wander the Zone, which is nice for Ironman runs.
  • Rebalanced close quarter combat to make knives more useful and to free even more inventory slots, yup you can equip 2 pistols and 2 main weapons and still profit from your best knife with a reworked quick melee motion and system.
  • Rebalanced actor damage.
  • Rebalanced sleep.
  • Rebalanced Skill System from Haruka.
  • Overhauled radiations effects and dynamic radiation areas.
  • Many fixes for some major addons including the Boomsticks and Sharpsticks gunpack.
  • And more!

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stalker_gamma's Issues

G.A.M.M.A. Artefacts Reinvention and broken "actor_item_to_ruck" callbacks

There's a small bug in the latest "G.A.M.M.A. Artefacts Reinvention" addon (after the Christmas update) :
If you pick up a "junk artefact" in game, all "actor_item_to_ruck" callbacks will stop working (this broke the Headgear Animations mod for me, not sure if anything else was affected).

Should be an easy fix though: it appears to be caused by a syntax error here: (https://github.com/Grokitach/Stalker_GAMMA/blob/main/G.A.M.M.A/modpack_addons/G.A.M.M.A.%20Artefacts%20Reinvention/gamedata/scripts/zz_item_artefact.script) at line 379:
cond = item.condition() should be cond = item:condition()

This seemed to have rescued my savegame.

GAMMA fov, snd_volume_eff, mouse_sens issues

Hello!

GAMMA know to have bugs related to chaining fov, snd_volume_eff, and mouse sensitivity.

GAMMA has few mods which changes 'fov' using console commands using temporary variables without synchronization. As result 'fov' jumps randomly.

Here an example:

  1. first mod save 'fov' to fov_tmp
  2. change fov to 120
  3. second mod save 'fov' to fov_tmp2
  4. first mod restore fov_tmp -> fov
  5. second mod restore fov_tmp2 (120) -> fov

as result 'fov' jumps.

If you using several mods which changes 'fov' or 'snd_volume_eff' or any global variable you have to create any sort of synchronization!

Here list or your mods:

snd_volume_eff

184- Body Health System - Grokitach
112- FDDA Immersive Sleep Patch - Feel_fried
111- Immersive Sleep - tkcrits
52- Perk-Based Artefacts - Demonized
40- Food Drugs and Drinks Animations FDDA - Feel_Fried
G.A.M.M.A. Artefacts Reinvention
G.A.M.M.A. Hip quest rewrite
G.A.M.M.A. Medications Balance
G.A.M.M.A. Sleep Balance

fov

72- Adjustable Scope View - sneaky
71- Weapons Reanimation and Rebalance - Blindside
267- Dynamic Dialog UI - Demonized
236- 1st Person Visible Body Ported from SWM - Wang_Laoshi & SWM Team
181- Ballistics Overhaul (GBOOBS) - Grokitach
178- Free Zoom - SlowVibe
40- Food Drugs and Drinks Animations FDDA - Feel_Fried
G.A.M.M.A. Enhanced Recoil
G.A.M.M.A. Free Zoom v3

mouse_sens

G.A.M.M.A. Free Zoom v3
178- Free Zoom - SlowVibe
185- Shader Driven Scopes

You basically need something like that:

glob.script

local map = {}

function get(key)
  old = map[key]
  if (old == nil) then
    return get_console_cmd(nil, key)
  else
    return old
  end
end

function cur(key)
  return get_console_cmd(nil, key)
end

function set(key, value)
  printf("glob.set %s %s", key, value)
  if (map[key] == nil) then
    map[key] = get_console_cmd(nil, key)
  end
  get_console():execute(key .. " " .. value)
end

function reset(key)
  printf("glob.reset %s", key)
  old = map[key]
  if (old == nil) then
    return
  end
  get_console():execute(key .. " " .. old)
  map[key] = nil
end

Name the script glob.script and then replace all calls in all other mods using styles like that

glob.set("fov", 120)
glob.set("fov", 140)
glob.reset("fov")

all patches are here:

Can someone with discord post the download link?

For those of us that despise Discord and its lack of respect for privacy, would someone post the download link here?
It's embarrassing that you're asking people to boost your discord server just to download this.

Change description of Experimental PSU "Reactor" to be consistent with changes introduced in 0.9.1.

Commit 81a7539 introduced balance changes to PSUs, including the removal of regen. However, the description still mentions the regeneration effect:

This model is an experimental prototype constructed based on schematics you obtained from Ecologists, using the latently static properties of the Battery artifact to generate endless amounts of power. The contained artifact feedback loop continuously generates small amounts of power, and passively charges the power supply of existing exoskeletons - while it is a near limitless power source, the additional power capacity has been removed in order to properly contain the artifact.

Download outside of Discord

Is there any place where I can download this mod pack outside of Discord? It'd be very helpful.

I like S.T.A.L.K.E.R. series and want to play it, but I was banned in Discord (for using Ripcord) and asked to delete my account. I despise them enough to not to register there ever again.

It'd be good to have other registration-independent (and software vendor independent) source for download like magnet link to torrent or some public link.

Additional Ammo | Parts on Hover Fix


local ammo_parts_str = ini_ammo:r_string_ex("ammo_vanilla",parent_sec) or ini_ammo_bas:r_string_ex("ammo_bas",parent_sec)

A simple fix for (future) additional ammunition of a possibly overlooked feature.
Not a problem with base gamma. Would be great to fix, though.

Since G.A.M.M.A includes a version of Arti's Ammo Maker, configs/items/ammo/importer.ltx should be read here instead:

diff --git a/gamedata/scripts/itms_manager.script b/gamedata/scripts/itms_manager.script
--- a/gamedata/scripts/itms_manager.script
+++ b/gamedata/scripts/itms_manager.script
@@ -30,8 +30,7 @@ ini_parts = ini_file("items\\settings\\parts.ltx")
 ini_craft = ini_file("items\\settings\\craft.ltx")
 ini_death = ini_file("items\\settings\\death_generic.ltx")
 ini_reward = ini_file("items\\settings\\item_rewards.ltx")
-ini_ammo = ini_file("items\\ammo\\ammo_vanilla.ltx")
-ini_ammo_bas = ini_file("items\\ammo\\ammo_bas.ltx")
+ini_ammo = ini_file("items\\ammo\\importer.ltx")

 local n = 0
 local result,id,value = "","",""
@@ -451,7 +450,8 @@ function ActorMenu_on_item_focus_receive(obj) -- highlight compatible items
                local parts = parts_str and (parts_str ~= "") and str_explode(parts_str,",")

                if IsItem("ammo", parent_sec) then
-                       local ammo_parts_str = ini_ammo:r_string_ex("ammo_vanilla",parent_sec) or ini_ammo_bas:r_string_ex("ammo_bas",parent_sec)
+                       local ammo_parts_str = ini_ammo:r_string_ex("ammo_vanilla",parent_sec)
+                               or ini_ammo:r_string_ex("ammo_bas",parent_sec)
                        if ammo_parts_str and ammo_parts_str ~= "" then
                                parts = str_explode(ammo_parts_str,",")
                        end

This obviously assumes, that additional ammo will be added by an addon via DLTX.

Native Linux installer

Hello, I would like to make a Linux-compatible script that will natively fetch the mods and apply the patches. From what I can see, you fetch the ModDB files and install them in a discrete order and apply some custom patches like the UI etc. Unfortunately, the installer is obfuscated and requires a VM to run in Linux (and then copy the files, etc.), which introduces a lot of unnecessary overhead. A Linux script will follow the same logic but do so without leaving Linux userspace.

You could include this Linux installer and ship it with your project. If you agree, I will make a private repository and invite you, and you can enumerate the order of steps being taken by the PowerShell binary. I will implement these natively in Linux and test it and you can then include it as an alternative installer under your project.

Thanks and best wishes

Grok's Modpack Installer

Is the .Grok's Modpack Installer open source? I can see its a .net assembly but its been obfuscated using SmartAssembly, why? Its just kinda sketchy that you ask to disable antivirus, enable powershell scripts and run it as admin. I'd like to look at the src to verify its not doing anything to my system that I am not authorizing. I can investigate further and decompile/reverse engineer, but I thought I'd ask for the src first and save me some time.

You can reach me on discord Annon 2077#9308

Loner SEVA bodysuit [scientific_outfit] has wrong br_class

the Loner SEVA bodysuit has BR Class 8 like the SSP-99, while the other medium scientific suits have 36

;---- MEDIUM COMBAT SEVA (Like PS5) ----

![scientific_outfit]
hit_fraction_actor            = 0.9
br_class = 0.9

![bandit_scientific_dark_outfit]
hit_fraction_actor = 0.52
br_class = 0.52

![bandit_scientific_outfit]
hit_fraction_actor = 0.52
br_class = 0.52

![cs_scientific_outfit]
hit_fraction_actor = 0.52
br_class = 0.52

...

https://github.com/Grokitach/Stalker_GAMMA/blob/main/G.A.M.M.A/modpack_addons/G.A.M.M.A.%20Actor%20Damage%20Balancer/gamedata/configs/mod_system_items_armors_br_class_rework.ltx

System ERROR when performing fresh install

I am doing a fresh install of the modpack and since the start it has been throwing errors. I havent been able to get any support on the discord and it has been downloading over 24 hours which is not normal for my internet.

EXAMPLE 1
ERROR: Exception calling "GetResponse" with "0" argument(s): "The remote server returned an error: (410) Gone."
ERROR: At line:11668 char:3
ERROR: + $response = [System.Net.WebRequest]::Create($url).GetResponse ...
ERROR: + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : NotSpecified: (:) [], MethodInvocationException
ERROR: + FullyQualifiedErrorId : WebException
ERROR:
ERROR: You cannot call a method on a null-valued expression.
ERROR: At line:11670 char:3
ERROR: + $response.Close()
ERROR: + ~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : InvalidOperation: (:) [], RuntimeException
ERROR: + FullyQualifiedErrorId : InvokeMethodOnNull
ERROR:
ERROR: Exception calling "DownloadFile" with "7" argument(s): "Argument cannot be Nothing.
ERROR: Parameter name: address"
ERROR: At line:11674 char:3
ERROR: + $net.DownloadFile($url, $destination, '', '', $true, 500, [Mi ...
ERROR: + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : NotSpecified: (:) [], MethodInvocationException
ERROR: + FullyQualifiedErrorId : ArgumentNullException
ERROR:

EXAMPLE 2
System ERROR:
The system cannot find the file specified.
ERROR: Exception calling "GetResponse" with "0" argument(s): "The remote server returned an error: (410) Gone."
ERROR: At line:11668 char:3
ERROR: + $response = [System.Net.WebRequest]::Create($url).GetResponse ...
ERROR: + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : NotSpecified: (:) [], MethodInvocationException
ERROR: + FullyQualifiedErrorId : WebException
ERROR:
ERROR: You cannot call a method on a null-valued expression.
ERROR: At line:11670 char:3
ERROR: + $response.Close()
ERROR: + ~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : InvalidOperation: (:) [], RuntimeException
ERROR: + FullyQualifiedErrorId : InvokeMethodOnNull
ERROR:
ERROR: Exception calling "DownloadFile" with "7" argument(s): "Argument cannot be Nothing.
ERROR: Parameter name: address"
ERROR: At line:11674 char:3
ERROR: + $net.DownloadFile($url, $destination, '', '', $true, 500, [Mi ...
ERROR: + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : NotSpecified: (:) [], MethodInvocationException
ERROR: + FullyQualifiedErrorId : ArgumentNullException
ERROR:
ERROR: Get-Childitem : Cannot find path 'D:\GAMMA\downloads\high_quality_glass_overlay.3.7z' because it does not exist.
ERROR: At line:11676 char:16
ERROR: + $totalSize = Get-Childitem -file $destination | select length
ERROR: + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : ObjectNotFound: (D:\GAMMA\downlo...ss_overlay.3.7z:String) [Get-ChildItem], ItemNotFoundException
ERROR: + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.GetChildItemCommand
ERROR:
ERROR: Get-Item : Cannot find path 'D:\GAMMA\downloads\high_quality_glass_overlay.3.7z' because it does not exist.
ERROR: At line:11679 char:3
ERROR: + Get-Item $destination | Unblock-File
ERROR: + ~~~~~~~~~~~~~~~~~~~~~
ERROR: + CategoryInfo : ObjectNotFound: (D:\GAMMA\downlo...ss_overlay.3.7z:String) [Get-Item], ItemNotFoundException
ERROR: + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.GetItemCommand
ERROR:

README includes no information on how to install the modpack

Not sure how this happened, but instead of telling me how to install this modpack, the README points me to a discord server. Why do I have to sign up for some 3rd party software that more than likely steals my data anyway to install your modpack?

Invalid invite

Discord invite link hasn't worked for a couple of days, any chance of fixing it?

HK USP Match tactical [wpn_usp_tac] has wrong damage stats

Its a 9mm pistol but has the damage stats of a .45
rpm also looks weird

    hit_impulse                 = 40
    hit_power                   = 0.55, 0.55, 0.55, 0.55
    hit_type                    = fire_wound
    fire_distance               = 300
    bullet_speed                = 260
    rpm                         = 640
    rpm_empty_click             = 250

https://github.com/Grokitach/Stalker_GAMMA/blob/main/G.A.M.M.A/modpack_addons/G.A.M.M.A.%20Weapon%20Pack/gamedata/configs/items/weapons/w_usp_tac.ltx

Also consider reducing the magazine capacity down from 22 to a sane 18.
The pistol would still be one of the best with the free picantinni rail. Now its completely OP and its dropped by every other merc.

Add Night Vision scopes keybinding to MCM menu (DIK_M)

Hello!

Game has hardcoded keybinding for night vision scopes. This patch add MCM settings for keybinding for project "GAMMA/mods/G.A.M.M.A. Keybinds fixes".

If you want a pull request I can create one.

diff --git a/gamedata/scripts/bas_nvg_scopes.script b/gamedata/scripts/bas_nvg_scopes.script
index a36db7b..4b87b40 100644
--- a/gamedata/scripts/bas_nvg_scopes.script
+++ b/gamedata/scripts/bas_nvg_scopes.script
@@ -1,4 +1,4 @@
-local switch = DIK_keys.DIK_M
+switch = DIK_keys.DIK_M
 
 local nvg_type = 2
 local nvg_active
diff -ru --new-file a/gamedata/scripts/bas_nvg_scopes_mcm.script b/gamedata/scripts/bas_nvg_scopes_mcm.script
--- a/gamedata/scripts/bas_nvg_scopes_mcm.script	1970-01-01 03:00:00.000000000 +0300
+++ b/gamedata/scripts/bas_nvg_scopes_mcm.script	2023-07-11 10:44:43.473200078 +0300
@@ -0,0 +1,30 @@
+local op = { id = "nvm_keys", sh = true, gr = {
+         { id = "ui_keybind", type = "key_bind", val = 2, def = DIK_keys.DIK_M },
+       }
+     }
+
+function get_config(key)
+  local opt = ui_mcm and ui_mcm.get("nvm_keys/"..key)
+  if opt ~= nil then return opt else return defaults[key] end
+end
+
+function defaults(key)
+  for k,v in pairs(op["gr"]) do
+    if (op["gr"][k]["id"] == key ) then print(op["gr"][k]["def"]) end
+  end
+end
+
+function on_mcm_load()
+  return op
+end
+
+function on_option_change(mcm)
+  if mcm then
+      bas_nvg_scopes.switch = get_config("ui_keybind")
+  end
+end
+
+function on_game_start()
+  RegisterScriptCallback("on_option_change", on_option_change)
+  on_option_change(ui_mcm and ui_mcm.key_hold)
+end

Is There A Way To Get This Besides Discord?

I would really love to try this pack, but I absolutely refuse to put my access to the entirety of the pack in the hands of Discord moderators. It looks cool, but the Discord is toxic af, with mods handing out mutes and permabans left and right. I also don't think I am alone in saying that having any software you are pushing exclusively available at the hands of unkempt moderators is a bit silly (:

Fresh Installation of GAMMA Not Working after 6.0.0.0 Launcher Update

Hello,

After the 6.0.0.0 launcher update, if you try to install fresh you will get this error:

error: Your local changes to the following files would be overwritten by checkout:
G.A.M.M.A/modpack_addons/41- LowerSprintAnimaiton - Skieppy/gamedata/scripts/lower_weapon_sprint.script
G.A.M.M.A/modpack_addons/Asnen's and Grok's Better Cigarettes Animations/gamedata/scripts/take_item_anim.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. Artefacts Reinvention/gamedata/scripts/grok_artefacts_melter.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. Artefacts Reinvention/gamedata/scripts/zz_item_artefact.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. Close Quarter Combat/gamedata/configs/items/weapons/weapon_ammo.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Economy/gamedata/configs/items/trade/presets/trade_presets.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Enhanced Recoil/gamedata/configs/plugins/grok_bo_enhanced_recoil.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Expert toolkits tier 5/gamedata/configs/items/settings/grok_items_tier.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Free Zoom v3/gamedata/scripts/Free_ZoomV2_mcm.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. Mutant Unstucker Remade/gamedata/scripts/grok_mutant_unstucker.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_army.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_bandit.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_csky.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_dolg.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_ecolog.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_freedom.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_greh.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_monolith.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_renegade.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_stalker.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. NPC Loadouts/gamedata/configs/items/settings/npc_loadouts/npc_loadouts_zombied.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Optimised World Models/gamedata/configs/mod_system_zzzzzzzzz_gamma_world_models.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Rare Stashes Balance/gamedata/configs/items/settings/grok_treasure_manager.ltx
G.A.M.M.A/modpack_addons/G.A.M.M.A. Scopes radius fixes/gamedata/scripts/scopeRadii.script
G.A.M.M.A/modpack_addons/G.A.M.M.A. Weapon Pack/gamedata/configs/items/weapons/w_mp5.ltx
G.A.M.M.A/modpack_addons/G_FLAT's Gavrilenko Tasks Fix/gamedata/scripts/z_gavrilenko_tasks_fix.script
G.A.M.M.A/modpack_addons/to_mipmap.txt
G.A.M.M.A/modpack_data/modlist.txt
G.A.M.M.A/modpack_data/modpack_maker_list.txt
Please commit your changes or stash them before you switch branches.
Aborting

I checked the repo commits and noticed these files have been updated recently, if the installer is pulling from main branch perhaps the git command needs to make sure to force overwrite any local changes.

Maybe the solution is something similar

git fetch origin main
git reset --hard origin/master

Thank you for all your hard work!

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