ModernNet is a barebones library to interact with the Minecraft Java Edition protocol!
A very basic skeleton of a server is written here, however it does not handle logging into the server at all.
import std/[asyncdispatch, asyncnet, strutils]
import modernnet
proc processClient(client: AsyncSocket) {.async.} =
var state = 0
while not client.isClosed():
let
packetLength = await client.readVarNum[:int32]()
packet = await client.read(packetLength)
packetId = packet.readVarNum[:int32]()
echo "Packet ID: " & $packetId
if packetId == 0x00:
if state == 0:
let
version = packet.readVarNum[:int32]()
address = packet.readString()
port = packet.readNum[:uint16]
state = packet.readVarNum[:int32]()
continue
elif state == 1:
var response = newBuffer()
response.writeVarNum(0x00)
response.writeString($buildServerListJson("1.7.10", 5, 10, 0))
await client.write(response)
continue
else:
echo "Unimplemented state: " & $state
continue
elif packetId == 0x01:
let payload = packet.readNum[:int64]()
var b = newBuffer()
b.writeNum(payload)
await client.write(b)
client.close()
continue
else:
echo "Unimplemented packet: " & $packetId
continue
proc serve() {.async.} =
var server = newAsyncSocket()
server.setSockOpt(OptReuseAddr, true)
server.bindAddr(Port(12345))
server.listen()
while true:
let client = await server.accept()
asyncCheck processClient(client)
asyncCheck serve()
echo "Started server"
runForever()
An empty packet with size 0 needs to be handled by the user currently,
in the example code, if packetLength <= 0: return
is enough for
this to not have an effect.
-
Work on better documentation, with more examples.
-
Implement MC auth for the library.
- This isn't a must, but it would improve the QoL of developers who use this library.
-
Wrap all packets and relating data for each MC version (and sharing the types/code when possible).
- Not a requirement but would be nice: Create an API to parse a packet from a socket/buffer without any other manual code.
- https://github.com/PrismarineJS/minecraft-data would likely be a very good starting point for automating generation of the packet wrappers.
-
Add more tests for verifying everything is working correctly.
- A W.I.P server is being made with this library so that more tests can be added.
-
Allow for
Socket
orAsyncSocket
to be used innetwork.nim
. -
Rewrite code to avoid streams (unnecessary overhead).
- Look at
src/modernnet/buffer.nim
for this functionality.
- Look at
- Allow for the full API of encoding and decoding to be used even on sockets.
- I've decided that doing everything via
Buffer
s is much better as it allows for us to handle errors more gracefully.
- I've decided that doing everything via